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Sizzle Imp

Sizzle Imp is an enemy (pest) in tibo.dog.

Overview

The Sizzle Imp is a tier-3 suicide pest of the hot biomes: Chip Canyons, Fry-Oil Desert (where it is the only tier-3 pest), Ketchup Bog and the Fry Palace Drive-Thru landmark. Tier 3 is in the wave table from minute 4 to minute 14; with Normal's two-minute tier lag Sizzle Imps spawn from about 6:00 to 16:59.

It runs at Tibo at speed 48, quicker than most pests of its tier, and blows itself up when it gets close. Its 20 base damage is the highest of any tier-3 pest, but it has only 30 HP. Killed normally it gives 4 XP and an 8% gold chance. If it explodes on its own it drops nothing.

How it works

  1. When the imp is within 18 units of Tibo, it lights a 0.6 s fuse.[1]
  2. While the fuse burns it keeps following Tibo at only 20% of its speed.
  3. When the fuse runs out it explodes. Tibo takes its damage only if he is closer than 26 units plus his own body radius (6), so 32 units centre to centre. Moving away does not cancel the fuse.[2]
  4. The imp is then removed without the normal death rewards: no XP gem, no gold, and no kill counted. Only an elite's chest still drops. The blast checks Tibo only; it does not hurt other pests.[3]

The explosion uses the imp's scaled damage, so it follows the usual enemy damage scaling, and elites (tier 3 from 5:00 to 9:59) hit harder.

Tips

  • Killing it before it gets within 18 units is the cleanest answer: 30 HP is low, and you keep the XP.
  • Once the fuse is lit, walking straight away is usually enough. Tibo's base speed is 62, so in 0.6 s he covers about 37 units while the imp creeps forward at about 10 units per second. A dash (48 units) also clears the blast.
  • Standing still in a crowd is risky here: several imps can light their fuses together and the blasts stack.

Stats

Base values before time scaling and difficulty.

Stat Value
Behaviour Explodes (exploder)
Base HP 30
Base damage 20
Speed 48
XP 4
Gold chance 8%
Radius 6
Mass 0.1

Behaviour parameters

Parameter Value
kind exploder
fuse 0.6
blast 26

Where it appears

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 滋滋小鬼
繁體中文 · Traditional Chinese (Taiwan) zh-TW 滋滋小鬼
日本語 · Japanese ja ジリジリインプ
한국어 · Korean ko 지글 임프
Español · Spanish es Duende chisporroteante
हिन्दी · Hindi hi सिज़ल इम्प
Deutsch · German de Brutzelkobold
Français · French fr Diablotin grésillant
Português (Brasil) · Brazilian Portuguese pt Diabrete chiante
Türkçe · Turkish tr Cızırtı Cini
Bahasa Indonesia · Indonesian id Tuyul Desis
Русский · Russian ru Шкворчащий бес
Bahasa Melayu · Malay ms Toyol Berdesir
Filipino fil Duwende ng Prito
मराठी · Marathi mr चरचरता भुतोबा
Tiếng Việt · Vietnamese vi Quỷ Xèo Xèo
తెలుగు · Telugu te చిటపట పిశాచి
தமிழ் · Tamil ta கொதி பூதம்
বাংলা · Bengali bn ছ্যাঁকা দানো
ไทย · Thai th ภูตฉ่า
Hausa ha Ɗan Dodon Zafi
Naijá · Nigerian Pidgin pcm Sizzle Imp
العربية · Arabic ar عفريت الأزيز
فارسی · Persian fa جن جزجزی
עברית · Hebrew he שדון לוהט
اردو · Urdu ur تڑکا بھتنا

Data

Show raw game data
{
  "id": "sizzle-imp",
  "behavior": {
    "kind": "exploder",
    "fuse": 0.6,
    "blast": 26
  },
  "hp": 30,
  "speed": 48,
  "damage": 20,
  "radius": 6,
  "xp": 4,
  "goldChance": 0.08,
  "mass": 0.1
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js a.state[t]===0&&n<18&&(a.state[t]=1,a.timer[t]=r)
  2. sim-BkfBhQfw.js n<i+e.player.radius[e.me]&&ls(e,a.damage[t],fs[a.def[t]],!1,a.level[t])
  3. sim-BkfBhQfw.js gf(e,t),a.pool.kill(t)))})(e,t,r,n.fuse
  4. i18n-ja-content-DO6GrqHt.js "content.enemy.sizzle-imp.name":["ジリジリインプ"]