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Fry Palace Drive-Thru

Fry Palace Drive-Thru is a landmark biome in tibo.dog. In-game description: “A drive-thru alone in the wild, still open. Gulls and raccoons rule the parking lot.”

Overview

Fry Palace Drive-Thru is a landmark biome: a circle with a radius of 420 units placed on top of the climate biomes. The map is divided into 2400 × 2400 cells, and each cell holds one landmark of a randomly picked type, so drive-thrus are about as common as the other three landmarks.[1] No landmark overlaps the starting area. Its hazard is a few small patches of hot oil that burn Tibo for 8 HP per second.

Parking Lot Gulls and Crumb Ants open. Tier 2 has charging Dumpster Raccoons and fast Fry Flies, tier 3 Field Rats and exploding Sizzle Imps, tier 4 Harvest Mice (which split into three Field Rats) and tier 5 Grease Fiends. Gulls and raccoons spawn only here. Gold is ×1.2 and XP ×1.15.

Only six kinds of point of interest appear inside: Microwaves (weight 3), Fry Carts (2.3, about 20% of them, a bigger share than in any other biome), Stray Dogs, Potato Crates, Spud Shrines and Moldy Shrines. There are no Crop Patches, Beetle Nests, Boss Lairs or other special points of interest.

How it works

The Lunch Rush event

The first time Tibo enters a given drive-thru, Lunch Rush fires: “Lunch rush! Gulls dive across the lot!” Each drive-thru fires it once. If the pest pool is full at that moment, the game tries again while Tibo is still inside.[2] It sends 24 Gull Flocks from just off screen on one side, spread across a band 280 units wide. They fly straight across in one direction at speed 105 and despawn after 14 s.[3] Standard's late-game count multiplier stays 1. From 20:00, newly explored ground uses the current endgame biome, rather than generating new drive-thrus.

Hot oil patches

Each chunk centred in the drive-thru gets 1 or 2 patches, each 0.8–1.3 times the base radius of 18; patches that would fall outside it are dropped. While Tibo stands in one he takes 8 damage per second, reduced by armor as if from a level 10 + minutes attacker, so armor blocks less of it as the run goes on.[4] As with all damaging ground, this is unavoidable: no dodge roll, no dash protection, no guard charges spent, and no on-hurt item triggers. Its base amount does not change with difficulty or run time. A reset here reads “Reset by” “Hot oil”.

Measured (headless tools/play.mjs, build main-B2gf34bA, standard mode, seed wiki, no --god; clock warped to 1:00, then Tibo teleported onto the centre of a grease patch in this biome; every pest, boss and enemy bullet removed each tick, and HP refilled after each tick): Tibo lost 8 HP per second standing still, over 3 s, with no hit event. With the evasion stat forced to 1 it was still 8 per second, with no dodge event. With Tibo held on the centre during a dash, the dash ticks lost 8 per second too. In the same run, evasion 1 dodged every ordinary pest hit. Easy and Nightmare gave the same rates, and so did seeds s1 and s2, except that on s1 Tibo was invulnerable (just after a Grok Bot help event) during most of the Ketchup Bog evasion window and took almost no damage then.

Pests and loot

Inside the circle the landmark replaces the climate biome for spawn tables, loot multipliers and points of interest.[5] Tiers follow the wave row of two minutes earlier (three on Easy; see Wave schedule). On Normal, gulls and ants are most spawns until 5:00 and stop at 9:00; raccoons and flies lead from 5:00 to 8:00; rats and imps join at 6:00 and lead from 8:00 to 11:00; Harvest Mice join at 9:00 and lead until 18:00; Grease Fiends join at 16:00 and are the only wave pest from 21:00.

Elites from the drive-thru are raccoons or flies until 5:00, rats or imps until 10:00, Harvest Mice until 15:00 and Grease Fiends after that. Gold and XP multipliers use the biome where the pest dies.

Tips

  • The gulls only cross the screen once and do not turn, so you can step out of their band instead of fighting them. Area weapons can turn the flock into a burst of XP gems, though.
  • The oil patches are small and sparse (at most two per chunk), so they are easy to keep away from.
  • This is the best landmark for shopping and item copying, with Fry Carts and Microwaves making up nearly half of its points of interest.

Enemies

Each biome lists its pests in five tiers.

Hazard

Parameter Value
kind burn
shape slab
perChunk 2
radius 18
strength 8

Points of interest

Relative spawn weights for points of interest in this biome (poiWeights). Each chunk tries to place up to 2 (poisPerChunk) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.

Point of interest Weight
Microwave 3
Fry Cart 2.3
Stray Dog 2.2
Potato Crate 2
Spud Shrine 1
Moldy Shrine 1

Props

neon-sign, parking-cone, dumpster, drive-thru-menu (12 per chunk).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[6] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯条宫得来速
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯條宮得來速
日本語 · Japanese ja フライ宮殿ドライブスルー
한국어 · Korean ko 프라이 궁전 드라이브스루
Español · Spanish es Autoservicio palacio de fritas
हिन्दी · Hindi hi फ्राई पैलेस ड्राइव-थ्रू
Deutsch · German de Pommes-Palast Drive-in
Français · French fr Drive du palais des frites
Português (Brasil) · Brazilian Portuguese pt Drive-thru Palácio da Fritura
Türkçe · Turkish tr Kızartma Sarayı
Bahasa Indonesia · Indonesian id Istana Kentang Goreng
Русский · Russian ru Автокафе «Фри-дворец»
Bahasa Melayu · Malay ms Pandu Lalu Istana Goreng
Filipino fil Fry Palace Drive-Thru
मराठी · Marathi mr फ्राईज महाल ड्राइव्ह-थ्रू
Tiếng Việt · Vietnamese vi Cung Điện Khoai Chiên
తెలుగు · Telugu te ఫ్రైస్ ప్యాలెస్
தமிழ் · Tamil ta ஃப்ரை மாளிகை
বাংলা · Bengali bn ফ্রাই প্যালেস
ไทย · Thai th ไดรฟ์ทรูวังมันทอด
Hausa ha Fadar Soya ta Mota
Naijá · Nigerian Pidgin pcm Fry Palace Drive-Thru
العربية · Arabic ar قصر المقلية للسيارات
فارسی · Persian fa فست‌فود قصر سرخ‌کرده
עברית · Hebrew he הדרייב־ת׳רו של ארמון הצ׳יפס
اردو · Urdu ur فرائز محل ڈرائیو تھرو

Data

Show raw game data
{
  "id": "fry-palace",
  "placement": {
    "kind": "landmark",
    "radius": 420,
    "event": "lunch-rush"
  },
  "enemies": [
    [
      "parking-gull",
      "crumb-ant"
    ],
    [
      "dumpster-raccoon",
      "fry-fly"
    ],
    [
      "field-rat",
      "sizzle-imp"
    ],
    [
      "harvest-mouse"
    ],
    [
      "grease-fiend"
    ]
  ],
  "hazard": {
    "kind": "burn",
    "shape": "slab",
    "perChunk": 2,
    "radius": 18,
    "strength": 8
  },
  "props": [
    "neon-sign",
    "parking-cone",
    "dumpster",
    "drive-thru-menu"
  ],
  "propsPerChunk": 12,
  "poiWeights": {
    "dog": 2.2,
    "vendor": 2.3,
    "microwave": 3,
    "paidChest": 2,
    "chargeShrine": 1,
    "curseShrine": 1
  },
  "poisPerChunk": 2,
  "goldMult": 1.2,
  "xpMult": 1.15
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js i=r.pick(n),a=this.cfg.world
  2. sim-BkfBhQfw.js a!==void 0&&wu(e,T.event(a))&&e.world.spendLandmark(r)
  3. sim-BkfBhQfw.js let s=n.range(-t.width,t.width),d=n.range(0,60)
  4. sim-BkfBhQfw.js r.kind===`slow`||r.kind===`chill`?b=Math.min(b,1-r.strength):ls(e,r.strength*t,im[r.kind],!0,ee)
  5. sim-BkfBhQfw.js let r=this.landmarkAt(e,t);if(r!==null)return r.biome
  6. i18n-ja-content-DO6GrqHt.js "content.biome.fry-palace.name":["フライ宮殿ドライブスルー"]