tibodog.wiki Game v75 Play tibo.dog

Sand Crab

Sand Crab is an enemy (pest) in tibo.dog.

Overview

The Sand Crab is the only tier-2 pest of Chip Canyons (“Crabs scuttle in the cracks.”). Tier 2 is in the wave table from the start until minute 9, which with Normal's two-minute tier lag means up to about 11:59.

It is a charger: it walks slowly towards Tibo (speed 30), and when he is in range it stops, winds up and dashes at speed 150, well over Tibo's base speed of 62. It has 20 HP and deals 7 contact damage, about the same as other tier-2 pests. It gives 2 XP and has a 6% chance to drop gold.

How it works

The timings below are before 20:00. In Standard from 20:00, the windup is 0.6 s instead of 0.5 s; the dash and cooldown do not change.[1]

The charge is a three-step cycle:[2]

  1. Approach: while its cooldown is running or Tibo is 90 units or more away, it walks towards him like an ordinary pest.
  2. Wind-up: once Tibo is within 90 units, it stops for 0.5 s and locks its direction towards where he is at that moment.
  3. Dash: it charges in that fixed direction at 150 for 1.3 × 90 / 150 = 0.78 s, about 117 units, then walks normally again for a 1.6 s cooldown before it can charge again.

A freshly spawned crab also waits a random 0.5–2 s before its first charge. The dust and grit when it launches are cosmetic (see Charging pest effects).

Tips

  • The dash direction is fixed at the start of the wind-up, so stepping sideways during the 0.5 s pause makes it miss.
  • The dash carries it about 117 units, past where Tibo stood. Afterwards it has a 1.6 s cooldown and is just a slow walker, a good moment to finish it.

Stats

Base values before time scaling and difficulty.

Stat Value
Behaviour Charges in a line (charger)
Base HP 20
Base damage 7
Speed 30
XP 2
Gold chance 6%
Radius 6
Mass 0.3

Behaviour parameters

Parameter Value
kind charger
dashSpeed 150
dashRange 90

Where it appears

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 沙蟹
繁體中文 · Traditional Chinese (Taiwan) zh-TW 沙蟹
日本語 · Japanese ja 砂ガニ
한국어 · Korean ko 모래 게
Español · Spanish es Cangrejo de arena
हिन्दी · Hindi hi रेत केकड़ा
Deutsch · German de Sandkrabbe
Français · French fr Crabe des sables
Português (Brasil) · Brazilian Portuguese pt Maria-farinha
Türkçe · Turkish tr Kum Yengeci
Bahasa Indonesia · Indonesian id Kepiting Pasir
Русский · Russian ru Песчаный краб
Bahasa Melayu · Malay ms Ketam Pasir
Filipino fil Alimango sa Buhangin
मराठी · Marathi mr वाळूतला खेकडा
Tiếng Việt · Vietnamese vi Cua Cát
తెలుగు · Telugu te ఇసుక పీత
தமிழ் · Tamil ta மணல் நண்டு
বাংলা · Bengali bn বালির কাঁকড়া
ไทย · Thai th ปูทราย
Hausa ha Kaguwar Yashi
Naijá · Nigerian Pidgin pcm Sand Crab
العربية · Arabic ar سرطان الرمل
فارسی · Persian fa خرچنگ شنی
עברית · Hebrew he סרטן חול
اردو · Urdu ur ریتلا کیکڑا

Data

Show raw game data
{
  "id": "sand-crab",
  "behavior": {
    "kind": "charger",
    "dashSpeed": 150,
    "dashRange": 90
  },
  "hp": 20,
  "speed": 30,
  "damage": 7,
  "radius": 6,
  "xp": 2,
  "goldChance": 0.06,
  "mass": 0.3
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js return!Cr(e)||e.runClock<_r?t:Math.max(t,.6)
  2. sim-BkfBhQfw.js i.state[t]=2,i.timer[t]=1.3*n/r,i.windup[t]=0
  3. i18n-ja-content-DO6GrqHt.js "content.enemy.sand-crab.name":["砂ガニ"]