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Potato Field

Potato Field is a biome in tibo.dog. In-game description: “Neat rows of potato plants. Where every run starts.”

Overview

Potato Field is where every run starts. Everything within 380 units of the starting point is Potato Field, whatever the climate there would be.[1] Beyond that it is an ordinary climate biome covering mild, dry ground (the second-coldest of four temperature bands, dry side), so you also find it elsewhere on the map. It usually borders Frozen-Fries Tundra where it gets colder, Chip Canyons where it gets warmer and Peel Forest on the wet side.[2] It has no ground hazard.

Sprout Mites and Aphids are the first pests most players see, followed by Potato Beetles (tier 2). Tier 3 has three pests: charging Field Crows, the ranged Blight Spore and the slow, tanky Reset Zombie, which spawns in no other biome. Moles (tier 4) and Mud Golems (tier 5) finish the list. Gold and XP are both ×1, the baseline.

Crop Patches are more common here than in any other climate biome (weight 4), and Spud Shrines have weight 3. Boss Lairs are the rarest of any biome that has them (0.3). Beetle Nests, Microwaves and Moldy Shrines have weight 1.

How it works

The starting area

Points of interest near the start are limited by distance, measured from the start to the centre of the chunk. Within 500 units there are no Beetle Nests, Bot Docks, Spud Whetstones, Dinner Bells, Tater Slots, Seed Vaults, Tater Magnets, Root Tunnels, Tater Lanterns, Spud Freezers, Frenzy Fryers, Golden Spud Shrines or Dog Kennels, and Boss Lairs need 1200 units. The starting chunk gets neither.[3] So the first screens offer crates, shrines, Fry Carts, Microwaves, Crop Patches and stray dogs, plus the first Stray Dog, placed about 110 units from the start. Landmark biomes are never placed over the starting area.

Pests and loot

Tiers follow the wave row of two minutes earlier (three on Easy; see Wave schedule). On Normal, mites and aphids are most spawns until 5:00 and stop at 9:00; beetles lead from 5:00 to 8:00; crows, spores and zombies join at 6:00 and lead from 8:00 to 11:00; Moles join at 9:00 and lead until 18:00; Mud Golems join at 16:00 and are the only wave pest from 21:00.[4] Each pest in a tier is equally likely, except that the Blight Spore is skipped while the shooter cap is full (see Crowd limits).

Pests use the table of the biome just off screen where they spawn, so walking towards another biome brings in its pests before you cross the border.[5] Elites from the field are Potato Beetles until 5:00, a tier 3 pest until 10:00, Moles until 15:00 and Mud Golems after that.

Tips

  • The start area has no hazards and only basic points of interest. Crop Patches here are a safe early source of coins and the occasional heal.
  • Leaving the field is the quickest way to raise gold or XP income: every neighbour pays at least as much, and some pay more.
  • Reset Zombies are slow (base speed 21) but have 80 base HP. You can usually walk away from them.

Enemies

Each biome lists its pests in five tiers.

Points of interest

Relative spawn weights for points of interest in this biome (poiWeights). Each chunk tries to place up to 2 (poisPerChunk) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.

Props

potato-plant, fence, hay-bale (14 per chunk).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[6] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 土豆田
繁體中文 · Traditional Chinese (Taiwan) zh-TW 馬鈴薯田
日本語 · Japanese ja ジャガイモ畑
한국어 · Korean ko 감자밭
Español · Spanish es Campo de papas
हिन्दी · Hindi hi आलू खेत
Deutsch · German de Kartoffelacker
Français · French fr Champ de patates
Português (Brasil) · Brazilian Portuguese pt Batatal
Türkçe · Turkish tr Patates Tarlası
Bahasa Indonesia · Indonesian id Ladang Kentang
Русский · Russian ru Картофельное поле
Bahasa Melayu · Malay ms Ladang Kentang
Filipino fil Taniman ng Patatas
मराठी · Marathi mr बटाट्याचे शेत
Tiếng Việt · Vietnamese vi Ruộng Khoai
తెలుగు · Telugu te ఆలూ పొలం
தமிழ் · Tamil ta உருளை வயல்
বাংলা · Bengali bn আলুখেত
ไทย · Thai th ไร่มันฝรั่ง
Hausa ha Gonar Dankali
Naijá · Nigerian Pidgin pcm Potato Farm
العربية · Arabic ar حقل البطاطس
فارسی · Persian fa مزرعه‌ی سیب‌زمینی
עברית · Hebrew he שדה התפודים
اردو · Urdu ur آلو کا کھیت

Data

Show raw game data
{
  "id": "potato-field",
  "placement": {
    "kind": "climate",
    "temperature": 1,
    "moisture": 0
  },
  "enemies": [
    [
      "sprout-mite",
      "aphid"
    ],
    [
      "potato-beetle"
    ],
    [
      "field-crow",
      "blight-spore",
      "reset-zombie"
    ],
    [
      "mole"
    ],
    [
      "mud-golem"
    ]
  ],
  "hazard": null,
  "props": [
    "potato-plant",
    "fence",
    "hay-bale"
  ],
  "propsPerChunk": 14,
  "poiWeights": {
    "dog": 2.2,
    "paidChest": 4,
    "chargeShrine": 3,
    "crops": 4,
    "vendor": 2,
    "microwave": 1,
    "curseShrine": 1,
    "eliteNest": 1,
    "bossLair": 0.3,
    "botDock": 1,
    "whetstone": 1,
    "dinnerBell": 1,
    "taterSlots": 1,
    "seedVault": 0.5,
    "taterMagnet": 1,
    "rootTunnel": 0.4,
    "taterLantern": 3,
    "spudFreezer": 1,
    "frenzyFryer": 1,
    "goldenShrine": 0.4,
    "dogKennel": 0.5
  },
  "poisPerChunk": 2,
  "goldMult": 1,
  "xpMult": 1
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js if(e*e+t*t<n.safeStartRadius*n.safeStartRadius)return this.startBiome
  2. sim-BkfBhQfw.js e<-.22?0:e<.02?1:e<.24?2:3}(a),o<0?0:1)
  3. sim-BkfBhQfw.js if(e.kind===`bossLair`&&e.dist<1200)return 0
  4. sim-BkfBhQfw.js let n=Ct(Math.max(0,e.spawnRng.weightedIndex(t.tiers))+1)
  5. sim-BkfBhQfw.js e.scratch.biomeX=n.x[r]+l*s,e.scratch.biomeY=n.y[r]+u*s
  6. i18n-ja-content-DO6GrqHt.js "content.biome.potato-field.name":["ジャガイモ畑"]