Frozen-Fries Tundra
Frozen-Fries Tundra is a biome in tibo.dog. In-game description: “A frozen plain of fries. Frost patches chill Tibo.”
Overview
Frozen-Fries Tundra is a climate biome covering the coldest dry parts of the map (the bottom of four temperature bands, dry side). It usually borders Potato Field where it gets warmer and Compost Caves, the cold wet biome.[1] Its hazard is frost patches that cut Tibo's walking speed to 70% while he is on them. They do no damage.
Frost Fleas open the run, then Snow Molds that split in two (tier 2), fast Field Rats and charging Field Crows (tier 3), the ranged Ice Imp as the only tier 4 pest, and Mud Golems (tier 5). Gold is ×1, but XP is ×1.15, which only Crop Circle beats.
Potato Crates (weight 4) and Spud Shrines (3) are the most common points of interest, with Fry Carts and Microwaves at 2. Beetle Nests, Crop Patches and Moldy Shrines (1) and Boss Lairs (0.4) are rare.
How it works
Frost patches
Each chunk centred in the tundra gets 3 or 4 frost patches, each 0.8–1.3 times the base radius of 28; patches that would fall outside the tundra are dropped.[2] On a patch, Tibo's movement speed is multiplied by 1 − 0.3 = 0.7. The simulation handles chill exactly like the mash in Mash Swamp: it only slows, and overlapping patches do not stack.[3] Pests are not slowed, and a dash still covers its full distance.[4]
Pests and loot
Tiers follow the wave row of two minutes earlier (three on Easy; see Wave schedule). On Normal, Frost Fleas are most spawns until 5:00 and stop at 9:00; Snow Molds lead from 5:00 to 8:00; rats and crows join at 6:00 and lead from 8:00 to 11:00; Ice Imps join at 9:00 and lead until 18:00; Mud Golems join at 16:00 and are the only wave pest from 21:00. When the shooter cap is full (see Crowd limits), a tier 4 roll falls back to a rat or crow.[5]
Elites from the tundra are Snow Molds until 5:00, rats or crows until 10:00, Ice Imps until 15:00 and Mud Golems after that. The ×1.15 XP applies to pests that die inside the tundra.[6][7] Standard's late-run XP step multiplies pest XP before this biome bonus.
Tips
- On frost Tibo walks at about 43 units per second at base speed. That is slower than Field Rats (50) and only a little faster than Field Crows (40) between charges, so frost patches are bad places to be caught by tier 3 pests.
- The frost is mild compared with Mash Swamp, and the tundra's XP bonus makes it a good place to level, especially from about 9:00 to 18:00 when Ice Imps (7 XP each) make up a large share of spawns.
- Ice Imps fire a three-shot fan. Keep moving sideways to them rather than backing away in a straight line.
Enemies
Each biome lists its pests in five tiers.
| Tier | Enemies |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
Hazard
| Parameter | Value |
|---|---|
kind |
chill |
shape |
slab |
perChunk |
4 |
radius |
28 |
strength |
0.3 |
Points of interest
Relative spawn weights for points of interest in this biome (poiWeights). Each chunk tries to place up to 2 (poisPerChunk) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.
| Point of interest | Weight |
|---|---|
| Potato Crate | 4 |
| Spud Shrine | 3 |
| Tater Lantern | 3 |
| Stray Dog | 2.2 |
| Fry Cart | 2 |
| Microwave | 2 |
| Crop Patch | 1 |
| Moldy Shrine | 1 |
| Beetle Nest | 1 |
| Bot Dock | 1 |
| Spud Whetstone | 1 |
| Dinner Bell | 1 |
| Tater Slots | 1 |
| Tater Magnet | 1 |
| Spud Freezer | 1 |
| Frenzy Fryer | 1 |
| Seed Vault | 0.5 |
| Dog Kennel | 0.5 |
| Boss Lair | 0.4 |
| Root Tunnel | 0.4 |
| Golden Spud Shrine | 0.4 |
Props
ice-fry, snow-drift, frozen-crate (10 per chunk).
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[8] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
冻薯条苔原 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
冰薯條凍原 |
| 日本語 · Japanese | ja |
冷凍ポテト凍原 |
| 한국어 · Korean | ko |
냉동 감자튀김 툰드라 |
| Español · Spanish | es |
Tundra de papas fritas heladas |
| हिन्दी · Hindi | hi |
फ्रोजन फ्राई टुंड्रा |
| Deutsch · German | de |
TK-Tundra |
| Français · French | fr |
Toundra de frites gelées |
| Português (Brasil) · Brazilian Portuguese | pt |
Tundra das fritas |
| Türkçe · Turkish | tr |
Donuk Kızartma Ovası |
| Bahasa Indonesia · Indonesian | id |
Tundra Gorengan Beku |
| Русский · Russian | ru |
Тундра мороженой фри |
| Bahasa Melayu · Malay | ms |
Tundra Kentang Goreng Beku |
| Filipino | fil |
Tundra ng Frozen Fries |
| मराठी · Marathi | mr |
बर्फाळ फ्राईज टुंड्रा |
| Tiếng Việt · Vietnamese | vi |
Đài Nguyên Khoai Băng |
| తెలుగు · Telugu | te |
మంచు ఫ్రైస్ మైదానం |
| தமிழ் · Tamil | ta |
ஃப்ரைஸ் பனிவெளி |
| বাংলা · Bengali | bn |
জমাট ফ্রাই তুন্দ্রা |
| ไทย · Thai | th |
ทุนดรามันทอดแช่แข็ง |
| Hausa | ha |
Filin Ƙanƙara na Dankali |
| Naijá · Nigerian Pidgin | pcm |
Frozen Fries Land |
| العربية · Arabic | ar |
تندرا المقلية المجمّدة |
| فارسی · Persian | fa |
تندرای سرخکردهی یخی |
| עברית · Hebrew | he |
טונדרת הצ׳יפס הקפוא |
| اردو · Urdu | ur |
جمے فرائز کا برفستان |
Data
Show raw game data
{
"id": "frozen-tundra",
"placement": {
"kind": "climate",
"temperature": 0,
"moisture": 0
},
"enemies": [
[
"frost-flea"
],
[
"snow-mold"
],
[
"field-rat",
"field-crow"
],
[
"ice-imp"
],
[
"mud-golem"
]
],
"hazard": {
"kind": "chill",
"shape": "slab",
"perChunk": 4,
"radius": 28,
"strength": 0.3
},
"props": [
"ice-fry",
"snow-drift",
"frozen-crate"
],
"propsPerChunk": 10,
"poiWeights": {
"dog": 2.2,
"paidChest": 4,
"chargeShrine": 3,
"crops": 1,
"vendor": 2,
"microwave": 2,
"curseShrine": 1,
"eliteNest": 1,
"bossLair": 0.4,
"botDock": 1,
"whetstone": 1,
"dinnerBell": 1,
"taterSlots": 1,
"seedVault": 0.5,
"taterMagnet": 1,
"rootTunnel": 0.4,
"taterLantern": 3,
"spudFreezer": 1,
"frenzyFryer": 1,
"goldenShrine": 0.4,
"dogKennel": 0.5
},
"poisPerChunk": 2,
"goldMult": 1,
"xpMult": 1.15
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
e<-.22?0:e<.02?1:e<.24?2:3}(a),o<0?0:1) - sim-BkfBhQfw.js
a=e.rng.int(Math.max(0,t.perChunk-1),t.perChunk) - sim-BkfBhQfw.js
r.kind===`slow`||r.kind===`chill`?b=Math.min(b,1-r.strength):ls(e,r.strength*t,im[r.kind],!0,ee) - sim-BkfBhQfw.js
let t=Oo(e);v+=n.dashX[r]*t - sim-BkfBhQfw.js
if(Hl[i]===0||Kl(e)<Gl(e))return i - sim-BkfBhQfw.js
c=e.world.biomeAt(i,o) - sim-BkfBhQfw.js
n.xp[t]*c.xpMult - i18n-ja-content-DO6GrqHt.js
"content.biome.frozen-tundra.name":["冷凍ポテト凍原"]