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Field Crow

Field Crow is an enemy (pest) in tibo.dog.

Overview

The Field Crow is one of the most widespread tier-3 pests. It appears in Potato Field, Crop Circle, Chip Canyons, Frozen-Fries Tundra and Gutterball Lanes, sharing the tier-3 slot with pests such as the Blight Spore, Field Rat and Sizzle Imp. On Normal, tier-3 pests spawn from 6:00 to 16:59 (from 7:00 on Easy), and between 5:00 and 9:59 the minute's elite can be a crow.

It is a charger with a quick approach. It moves at speed 40 between charges, which ties it with the Grease Fiend as the fastest charger, and it dives once Tibo is within 110 units. It has 38 base HP and hits for 12 on contact, a little less HP but almost the same damage as the Bog Toad. Its mass of 0.2 means knockback still pushes it most of the way. A kill gives 4 XP and an 8% chance of a coin.

How it works

The timings below are before 20:00. In Standard from 20:00, the windup is 0.6 s instead of 0.5 s; the dash and cooldown do not change.[1]

The charge cycle is the standard one. The crow stops for a 0.5 s windup aimed at Tibo's position when the windup starts, then dashes in a straight line at 190 for 1.3 × 110 / 190 ≈ 0.75 s, about 143 units. It then walks normally for 1.6 s before it can charge again.[2] The dash only deals ordinary contact damage, and a newly spawned crow waits 0.5–2 s before its first charge can begin.

Tips

  • Because crows walk at 40, they recover the distance after a missed dive faster than slower chargers do. Their 1.6 s cooldown is the window to hit them.
  • A sideways step during the windup is enough to dodge, since the dive cannot turn. Watch for several crows winding up at once from different directions.
  • Knockback works well on crows, which resist only 20% of it, and buys time between their dives.

Stats

Base values before time scaling and difficulty.

Stat Value
Behaviour Charges in a line (charger)
Base HP 38
Base damage 12
Speed 40
XP 4
Gold chance 8%
Radius 7
Mass 0.2

Behaviour parameters

Parameter Value
kind charger
dashSpeed 190
dashRange 110

Where it appears

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 田野乌鸦
繁體中文 · Traditional Chinese (Taiwan) zh-TW 田野烏鴉
日本語 · Japanese ja 畑のカラス
한국어 · Korean ko 들판 까마귀
Español · Spanish es Cuervo de campo
हिन्दी · Hindi hi खेत का कौआ
Deutsch · German de Feldkrähe
Français · French fr Corneille des champs
Português (Brasil) · Brazilian Portuguese pt Corvo do campo
Türkçe · Turkish tr Tarla Kargası
Bahasa Indonesia · Indonesian id Gagak Ladang
Русский · Russian ru Полевая ворона
Bahasa Melayu · Malay ms Gagak Sawah
Filipino fil Uwak ng Bukid
मराठी · Marathi mr शेतातला कावळा
Tiếng Việt · Vietnamese vi Quạ Đồng
తెలుగు · Telugu te పొలం కాకి
தமிழ் · Tamil ta வயல் காகம்
বাংলা · Bengali bn খেতের কাক
ไทย · Thai th อีกาไร่
Hausa ha Hankakan Gona
Naijá · Nigerian Pidgin pcm Farm Crow
العربية · Arabic ar غراب الحقل
فارسی · Persian fa کلاغ مزرعه
עברית · Hebrew he עורב שדה
اردو · Urdu ur کھیت کا کوا

Data

Show raw game data
{
  "id": "field-crow",
  "behavior": {
    "kind": "charger",
    "dashSpeed": 190,
    "dashRange": 110
  },
  "hp": 38,
  "speed": 40,
  "damage": 12,
  "radius": 7,
  "xp": 4,
  "goldChance": 0.08,
  "mass": 0.2
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js return!Cr(e)||e.runClock<_r?t:Math.max(t,.6)
  2. sim-BkfBhQfw.js i.state[t]=2,i.timer[t]=1.3*n/r,i.windup[t]=0
  3. i18n-ja-content-DO6GrqHt.js "content.enemy.field-crow.name":["畑のカラス"]