Sock Pile
Sock Pile is an enemy (pest) in tibo.dog.
Overview
The Sock Pile is the only tier-2 pest of the Coin Laundromat landmark. Tier 2 is in the wave table from the start until minute 9, which with Normal's two-minute tier lag means up to about 11:59.
It walks straight at Tibo at speed 30, with 24 HP and 6 contact damage. When killed it bursts into three Lint Bunnies. The pile gives 2 XP and each bunny gives its normal 1 XP, so a Sock Pile is worth 5 XP in total. Each of the four can also drop gold: 6% for the pile, 5% for each bunny, and the Laundromat's coins are worth ×1.4.
How it works
On death the pile spawns three Lint Bunnies in a ring around the spot, pushed outward. Unlike a Snow Mold, which splits into weaker copies of itself, a splitter with a named child spawns full Lint Bunnies. The bunnies take over the pile's HP, damage and speed scaling, applied to the Lint Bunny's own base stats (8 HP, 3 damage).[1]
An elite Sock Pile (tier 2 is the elite tier from 1:00 to 4:59) releases ordinary Lint Bunnies, not elite ones. No bunnies are made once the enemy hard cap (550 on Easy/Normal, 700 on Hard, 850 on Nightmare) is reached. The XP figures above are before the late-run XP step.
Measured (headless tools/play.mjs, build main-B2gf34bA, standard mode, Normal, --god, seeds wiki and s2; Tibo teleported into the first Coin Laundromat found at 0:58 and left standing for 150 s): every Sock Pile that died released three Lint Bunnies. Each new pest was matched to the nearest death on the same tick, within 30 units. Each bunny had a third of the pile's max HP (16.18 → 5.39, the ratio of their base HP, 8 to 24), radius 4 and 1 XP. Over 400 bunnies died across the two runs, and none of them spawned anything. The 1:00 and 3:00 elites were Sock Piles (195 and 253.5 HP), and each released three ordinary bunnies of about 5.5 and 6.2 HP.
Tips
- Each pile turns into three more pests, so killing piles at a distance gives the bunnies time to be caught by area weapons before they reach Tibo.
Stats
Base values before time scaling and difficulty.
| Stat | Value |
|---|---|
| Behaviour | Splits when killed (splitter) |
| Base HP | 24 |
| Base damage | 6 |
| Speed | 30 |
| XP | 2 |
| Gold chance | 6% |
| Radius | 6 |
| Mass | 0.2 |
Behaviour parameters
| Parameter | Value |
|---|---|
kind |
splitter |
splitInto |
3 |
child |
lint-bunny |
Where it appears
- Coin Laundromat, enemy tier 2
Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
袜子堆 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
襪子堆 |
| 日本語 · Japanese | ja |
靴下の山 |
| 한국어 · Korean | ko |
양말 더미 |
| Español · Spanish | es |
Montón de calcetines |
| हिन्दी · Hindi | hi |
मोज़ों का ढेर |
| Deutsch · German | de |
Sockenberg |
| Français · French | fr |
Tas de chaussettes |
| Português (Brasil) · Brazilian Portuguese | pt |
Pilha de meias |
| Türkçe · Turkish | tr |
Çorap Yığını |
| Bahasa Indonesia · Indonesian | id |
Tumpukan Kaus Kaki |
| Русский · Russian | ru |
Куча носков |
| Bahasa Melayu · Malay | ms |
Timbunan Stoking |
| Filipino | fil |
Tambak ng Medyas |
| मराठी · Marathi | mr |
मोज्यांचा ढीग |
| Tiếng Việt · Vietnamese | vi |
Đống Tất |
| తెలుగు · Telugu | te |
సాక్సుల కుప్ప |
| தமிழ் · Tamil | ta |
சாக்ஸ் குவியல் |
| বাংলা · Bengali | bn |
মোজার স্তূপ |
| ไทย · Thai | th |
กองถุงเท้า |
| Hausa | ha |
Tulin Safa |
| Naijá · Nigerian Pidgin | pcm |
Socks Heap |
| العربية · Arabic | ar |
كومة جوارب |
| فارسی · Persian | fa |
کپهی جوراب |
| עברית · Hebrew | he |
ערמת גרביים |
| اردو · Urdu | ur |
موزوں کا ڈھیر |
Data
Show raw game data
{
"id": "sock-pile",
"behavior": {
"kind": "splitter",
"splitInto": 3,
"child": "lint-bunny"
},
"hp": 24,
"speed": 30,
"damage": 6,
"radius": 6,
"xp": 2,
"goldChance": 0.06,
"mass": 0.2
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
go(e,s?r:o,l+6*D(d),u+6*j(d)) - i18n-ja-content-DO6GrqHt.js
"content.enemy.sock-pile.name":["靴下の山"]