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Spittlebug

Spittlebug is an enemy (pest) in tibo.dog.

Overview

The Spittlebug is the only tier-2 pest of the Crop Circle landmark, so you meet it only inside Crop Circles. Tier 2 is in the wave table from the start until minute 9, which with Normal's two-minute tier lag means up to about 11:59.

It is a small shooter. It walks towards Tibo until it is within 77 units (70% of its 110 range), then circles him sideways at 60% of its speed instead of closing in. When Tibo is within 132 units (120% of range) and its reload is done, it spits two pairs of froth bubbles.[1] Each bubble does 4 base damage and contact does 5. With 18 HP it dies to almost anything. It gives 2 XP and has a 6% chance to drop gold.

How it works

  • Burst: after a 0.5 s wind-up, two pairs of bubbles, 0.35 s apart before fire-rate scaling. Each pair's centre travels at base speed 70 along the aim fixed when the wind-up began; it is not re-aimed between pairs. Both bubbles start on the same heading (fan with zero arc), with opposite orbit phases.[2][3]
  • Orbit: the bubbles circle their moving centre, growing from zero to a 6-unit radius over 0.3 s. The base frequency is 1.1 turns/s. Difficulty multiplies frequency by 0.6 on Easy and Hard, 0.8 on Normal and 1.1 on Nightmare, giving 0.66, 0.88 and 1.21 turns/s respectively. Nightmare also enlarges the radius to 7.2 units; Story keeps the base radius and frequency. The orbit adds both forward/backward and sideways velocity, not just a sideways wiggle.[4][5][6]
  • Reload: 3.4 s, shortened by the enemy-bullet fire-rate scaling (see Enemy bullets). Shot damage scales with the bug's damage scaling.
  • Killing it stops the burst: the shots are fired by an emitter that is deleted as soon as the Spittlebug is gone, including shots still waiting in the burst.[7]
  • Shooter cap: early in a run only 2 shooting pests may be spawned at once before 3:00 and 4 before 6:00 (see Crowd limits). Because the Spittlebug is alone in its tier, a tier-2 spawn in a Crop Circle that hits the cap becomes a tier-1 pest (Little Grey or Aphid) instead.[8]
  • Elites use tier 2 from 1:00 to 4:59, so an early elite spawned in a Crop Circle can be a Spittlebug.

Measured in a controlled headless run (seed wiki, Standard, each difficulty, no grants or clock jumps, weapons removed, one stationary invulnerable Spittlebug 100 units east of stationary Tibo, other pests removed): build 44 (main-C2skBLTa.js) fired three single shots at ticks 30, 41 and 53; build 45 (main-BRJMoZXM.js) fired pairs at ticks 30 and 50. These are observed 60 Hz ticks, not replacements for the raw interval settings. At tick 60 the first pair was 11.84 units apart on Normal and 14.13 on Nightmare; discrete stepping makes this slightly different from the ideal diameters of 12 and 14.4. This tests the attack in isolation, not spawn odds or survival difficulty.

Tips

  • Move across the pair's path and leave room for the orbit around it; the bubbles no longer stay on a single straight line.
  • At 18 HP it rarely needs special attention; the shots matter mostly when several bugs fire at once.

Stats

Base values before time scaling and difficulty.

Stat Value
Behaviour Stops short of Tibo, strafes and shoots (ranged)
Base HP 18
Base damage 5
Speed 30
XP 2
Gold chance 6%
Radius 5
Mass 0.1

Behaviour parameters

Parameter Value
kind ranged
range 110
shotEvery 3.4
pattern.kind fan
pattern.count 2
pattern.arc 0
pattern.speed 70
pattern.radius 2
pattern.damage 4
pattern.bursts 2
pattern.interval 0.35
pattern.telegraph 0.5
pattern.motion.orbit.px 6
pattern.motion.orbit.hz 1.1
pattern.motion.orbit.grow 0.3

Where it appears

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[9] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 沫蝉
繁體中文 · Traditional Chinese (Taiwan) zh-TW 沫蟬
日本語 · Japanese ja アワフキムシ
한국어 · Korean ko 거품벌레
Español · Spanish es Salivazo
हिन्दी · Hindi hi झाग कीड़ा
Deutsch · German de Schaumzikade
Français · French fr Cercope
Português (Brasil) · Brazilian Portuguese pt Cigarrinha
Türkçe · Turkish tr Köpük Böceği
Bahasa Indonesia · Indonesian id Serangga Busa
Русский · Russian ru Пенница
Bahasa Melayu · Malay ms Pepijat Ludah
Filipino fil Insektong Laway
मराठी · Marathi mr फेसाळ किडा
Tiếng Việt · Vietnamese vi Rầy Bọt
తెలుగు · Telugu te ఉమ్ము పురుగు
தமிழ் · Tamil ta நுரைப் பூச்சி
বাংলা · Bengali bn ফেনা পোকা
ไทย · Thai th แมลงน้ำลาย
Hausa ha Ƙwaron Yawu
Naijá · Nigerian Pidgin pcm Spit Bug
العربية · Arabic ar حشرة الزبد
فارسی · Persian fa زنجرک کف‌ساز
עברית · Hebrew he קצפית
اردو · Urdu ur تھوک کیڑا

Data

Show raw game data
{
  "id": "spittlebug",
  "behavior": {
    "kind": "ranged",
    "range": 110,
    "shotEvery": 3.4,
    "pattern": {
      "kind": "fan",
      "count": 2,
      "arc": 0,
      "speed": 70,
      "radius": 2,
      "damage": 4,
      "bursts": 2,
      "interval": 0.35,
      "telegraph": 0.5,
      "motion": {
        "orbit": {
          "px": 6,
          "hz": 1.1,
          "grow": 0.3
        }
      }
    }
  },
  "hp": 18,
  "speed": 30,
  "damage": 5,
  "radius": 5,
  "xp": 2,
  "goldChance": 0.06,
  "mass": 0.1
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js if(n>=.7*r)return;
  2. boot-CPW8VVmR.js kind:`fan`,count:2,arc:0,speed:70,radius:2,damage:4,bursts:2,interval:.35,telegraph:.5
  3. sim-BkfBhQfw.js Z.phase=a.motion?.orbit===void 0?0:M*n/o
  4. boot-CPW8VVmR.js px:6,hz:1.1,grow:.3
  5. sim-BkfBhQfw.js let i=e.px*r.orbitPx,a=M*e.hz*r.orbitHz,o=t<e.grow,s=o?i*t/e.grow:i,c=o?i/e.grow:0
  6. sim-BkfBhQfw.js f+=hp.along,d+=hp.lat
  7. sim-BkfBhQfw.js if(!Du(e,i)){n.pool.kill(i);continue}
  8. sim-BkfBhQfw.js if(Hl[i]===0||Kl(e)<Gl(e))return i
  9. i18n-ja-content-DO6GrqHt.js "content.enemy.spittlebug.name":["アワフキムシ"]