Loose Change
Loose Change is a world event in tibo.dog. On screen: “Loose change in the dryers: double gold for 20 s”
Overview
Loose Change is the landmark event of the Coin Laundromat. It fires the first time Tibo walks into a laundromat (radius 400), once per laundromat, and never in Story mode. For 20 seconds every gold coin Tibo collects is worth twice as much. No enemies spawn from it.
It is the same gold rush as the scheduled Harvest Moon, 10 seconds shorter.
How it works
- Instant trigger. A gold rush needs no free enemy slot, so it starts on the first tick Tibo is inside the laundromat. That laundromat is then used up.
- Applied on pickup. Coins are doubled when collected, after gold gain. Coins already on the ground count if you pick them up within the 20 seconds.
- No stacking. If Harvest Moon is already running, Loose Change only extends the window if it would end later. The multiplier stays ×2.
- Laundromat gold. A pest's coin is valued by the biome it dies in, and the laundromat's gold multiplier is 1.4. A pest killed inside therefore drops a coin worth 1.4, or 2.8 when collected during the rush (before gold gain).[1]
Measured (headless tools/play.mjs, build main-B2gf34bA, standard mode, --god, Tibo teleported into the first laundromat found at about 1:09): the event was announced on entry, on all four difficulties, and spawned no pests. With --mode story, it did not fire.
Tips
- Walking in starts the timer, so you choose when it happens. Entering with a crowd of pests to kill gets more out of the 20 seconds.
- Fighting inside the laundromat during the rush stacks its ×1.4 coin value with the ×2.
Effect
| Parameter | Value |
|---|---|
kind |
goldRush |
duration |
20 |
goldMult |
2 |
This is the landmark event of Coin Laundromat.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
零钱 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
零錢 |
| 日本語 · Japanese | ja |
小銭ざくざく |
| 한국어 · Korean | ko |
잔돈 |
| Español · Spanish | es |
Cambio suelto |
| हिन्दी · Hindi | hi |
छुट्टे सिक्के |
| Deutsch · German | de |
Kleingeld |
| Français · French | fr |
Petite monnaie |
| Português (Brasil) · Brazilian Portuguese | pt |
Trocados |
| Türkçe · Turkish | tr |
Bozuk Para |
| Bahasa Indonesia · Indonesian | id |
Uang Receh |
| Русский · Russian | ru |
Мелочь |
| Bahasa Melayu · Malay | ms |
Syiling Tercicir |
| Filipino | fil |
Baryang Naiwan |
| मराठी · Marathi | mr |
सुटे पैसे |
| Tiếng Việt · Vietnamese | vi |
Tiền Lẻ |
| తెలుగు · Telugu | te |
చిల్లర |
| தமிழ் · Tamil | ta |
சில்லறை |
| বাংলা · Bengali | bn |
খুচরো পয়সা |
| ไทย · Thai | th |
เศษเหรียญ |
| Hausa | ha |
Kuɗin Canji |
| Naijá · Nigerian Pidgin | pcm |
Loose Change |
| العربية · Arabic | ar |
فكّة منسية |
| فارسی · Persian | fa |
پول خرد |
| עברית · Hebrew | he |
כסף קטן |
| اردو · Urdu | ur |
ریزگاری |
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
r.next()<n.goldChance[t]+n.killGold[t]&&V(e,`gold`,i+r.range(-4,4),o+r.range(-4,4),(s?10:1)*c.goldMult) - i18n-ja-content-DO6GrqHt.js
"content.event.loose-change.name":["小銭ざくざく"]