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Loose Change

Loose Change is a world event in tibo.dog. On screen: “Loose change in the dryers: double gold for 20 s”

Overview

Loose Change is the landmark event of the Coin Laundromat. It fires the first time Tibo walks into a laundromat (radius 400), once per laundromat, and never in Story mode. For 20 seconds every gold coin Tibo collects is worth twice as much. No enemies spawn from it.

It is the same gold rush as the scheduled Harvest Moon, 10 seconds shorter.

How it works

  • Instant trigger. A gold rush needs no free enemy slot, so it starts on the first tick Tibo is inside the laundromat. That laundromat is then used up.
  • Applied on pickup. Coins are doubled when collected, after gold gain. Coins already on the ground count if you pick them up within the 20 seconds.
  • No stacking. If Harvest Moon is already running, Loose Change only extends the window if it would end later. The multiplier stays ×2.
  • Laundromat gold. A pest's coin is valued by the biome it dies in, and the laundromat's gold multiplier is 1.4. A pest killed inside therefore drops a coin worth 1.4, or 2.8 when collected during the rush (before gold gain).[1]

Measured (headless tools/play.mjs, build main-B2gf34bA, standard mode, --god, Tibo teleported into the first laundromat found at about 1:09): the event was announced on entry, on all four difficulties, and spawned no pests. With --mode story, it did not fire.

Tips

  • Walking in starts the timer, so you choose when it happens. Entering with a crowd of pests to kill gets more out of the 20 seconds.
  • Fighting inside the laundromat during the rush stacks its ×1.4 coin value with the ×2.

Effect

Parameter Value
kind goldRush
duration 20
goldMult 2

This is the landmark event of Coin Laundromat.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 零钱
繁體中文 · Traditional Chinese (Taiwan) zh-TW 零錢
日本語 · Japanese ja 小銭ざくざく
한국어 · Korean ko 잔돈
Español · Spanish es Cambio suelto
हिन्दी · Hindi hi छुट्टे सिक्के
Deutsch · German de Kleingeld
Français · French fr Petite monnaie
Português (Brasil) · Brazilian Portuguese pt Trocados
Türkçe · Turkish tr Bozuk Para
Bahasa Indonesia · Indonesian id Uang Receh
Русский · Russian ru Мелочь
Bahasa Melayu · Malay ms Syiling Tercicir
Filipino fil Baryang Naiwan
मराठी · Marathi mr सुटे पैसे
Tiếng Việt · Vietnamese vi Tiền Lẻ
తెలుగు · Telugu te చిల్లర
தமிழ் · Tamil ta சில்லறை
বাংলা · Bengali bn খুচরো পয়সা
ไทย · Thai th เศษเหรียญ
Hausa ha Kuɗin Canji
Naijá · Nigerian Pidgin pcm Loose Change
العربية · Arabic ar فكّة منسية
فارسی · Persian fa پول خرد
עברית · Hebrew he כסף קטן
اردو · Urdu ur ریزگاری

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js r.next()<n.goldChance[t]+n.killGold[t]&&V(e,`gold`,i+r.range(-4,4),o+r.range(-4,4),(s?10:1)*c.goldMult)
  2. i18n-ja-content-DO6GrqHt.js "content.event.loose-change.name":["小銭ざくざく"]