tibo.dog Wiki Game v75 Play tibo.dog

Pickups

Pickups drop from enemies and points of interest. Verified effects on collection:[1]

Pickup Effect
XP gem Value × XP gain. Gems inside pickup range fly to Tibo. At most 350 gems; extra gems merge.
Gold coin Value × gold gain (×2 during a gold rush event)
Snack (heal) Restores 30 HP from drops
Magnet Pulls every gem and coin to Tibo
Reroll / Skip / Banish +1 charge each
Bot Beacon Calls a Grok Bot swarm
Chest Stand on it to open (1 s; boss and poteto chests 1.5 s). See Chests
Item Stand on it to take it (0.75 s)

Pickup range is 40 × max(0.2, 1 + magnet); gems and coins inside it fly to Tibo at 300 units/s. Chests and items are never pulled.

Drop chances

Verified:[2]

Source Drops
Normal pest XP gem; gold with the enemy's gold chance; and one of: snack 0.4% (0.32% on Nightmare), magnet 0.12%, reroll 0.18%, skip 0.12%, banish 0.08%
Elite Gold coin worth 10 × the biome gold multiplier (always dropped), a chest, 50% reroll, 25% banish, 10% Bot Beacon. Elites give 12× XP
Boss XP gem, 25 gold (× biome) and a chest
Loot runner (Golden Scarab, Lost Saucer) An item
Crop Patch 3–7 coins and a 35% chance of a snack (28% on Nightmare)

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Game config and formulas in sim-BkfBhQfw.js

Code references

  1. sim-BkfBhQfw.js s===r.magnet?yd(e):s===r.reroll?i.rerolls++:s===r.skip?i.skips++:s===r.banish?i.banishes++
  2. sim-BkfBhQfw.js let r=e.lootRng.next(),i=.004;r<i?r<i*(e.cfg.level.healDrops??1)&&V(e,heal,t,n,30)