Pickups
Pickups drop from enemies and points of interest. Verified effects on collection:[1]
| Pickup | Effect |
|---|---|
| XP gem | Value × XP gain. Gems inside pickup range fly to Tibo. At most 350 gems; extra gems merge. |
| Gold coin | Value × gold gain (×2 during a gold rush event) |
| Snack (heal) | Restores 30 HP from drops |
| Magnet | Pulls every gem and coin to Tibo |
| Reroll / Skip / Banish | +1 charge each |
| Bot Beacon | Calls a Grok Bot swarm |
| Chest | Stand on it to open (1 s; boss and poteto chests 1.5 s). See Chests |
| Item | Stand on it to take it (0.75 s) |
Pickup range is 40 × max(0.2, 1 + magnet); gems and coins inside it fly to Tibo at 300 units/s. Chests and items are never pulled.
Drop chances
Verified:[2]
| Source | Drops |
|---|---|
| Normal pest | XP gem; gold with the enemy's gold chance; and one of: snack 0.4% (0.32% on Nightmare), magnet 0.12%, reroll 0.18%, skip 0.12%, banish 0.08% |
| Elite | Gold coin worth 10 × the biome gold multiplier (always dropped), a chest, 50% reroll, 25% banish, 10% Bot Beacon. Elites give 12× XP |
| Boss | XP gem, 25 gold (× biome) and a chest |
| Loot runner (Golden Scarab, Lost Saucer) | An item |
| Crop Patch | 3–7 coins and a 35% chance of a snack (28% on Nightmare) |
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Game config and formulas in
sim-BkfBhQfw.js
Code references
- sim-BkfBhQfw.js
s===r.magnet?yd(e):s===r.reroll?i.rerolls++:s===r.skip?i.skips++:s===r.banish?i.banishes++ - sim-BkfBhQfw.js
let r=e.lootRng.next(),i=.004;r<i?r<i*(e.cfg.level.healDrops??1)&&V(e,heal,t,n,30)