Wandering Eyes
Wandering Eyes is a rare item in tibo.dog. In-game description: “20% of kills send 2 potato eyes after other enemies.”
Overview
Wandering Eyes is a rare item. When an enemy dies there is a 20% chance that 2 homing eyes fly out from where it died. With no luck it is about 1.1% of random item rolls (10% Rare × 6/53).
Each eye's damage is 40% of the max HP of the enemy that died, not of Tibo's hit.[1] Enemies get tougher over the run, so the eyes grow with them. Killing an elite or boss can send out very strong eyes.
It evolves into All-Seeing Spud when Four-Eyed Spud is at level 5 and you open a chest (see Evolutions).
How it works
- Trigger. Any kill counts, including kills by other items and by the eyes themselves, so eyes can set off more eyes. Besides the 20% roll it fires at most 8 times per second.
- Stacking. With n copies the chance is
1 − 0.8^nand the cap is 8 × n per second: 36% with two copies. The number of eyes does not change. - Measured (build 41
main-B2gf34bA.js, headlesstools/play.mjs, standard mode, normal difficulty; copies added withgiveItem; Peeler, Small Fry, Tot Toss, Chip Shuriken, Starch Chain and Seeker Sprouts each given 5 times withgive;warp(240); HP refilled every tick; Tibo walking a slow circle; later level-ups taking the first offer). Over 180 s on seedss1–s5, 20.0% of 17,369 kill rolls released eyes with one copy (expected 20%), and 48.7% of 18,315 with three (expected 48.8%). With the chance set to 100% in the scenario (120 s, seedss1–s3), one copy fired 7.74–7.81 times per second and two copies 15.43–15.54. - The eyes start in evenly spaced directions from a random angle and steer towards enemies. Speed (140) scales with projectile speed, but lifetime (2.5 s) is fixed and does not use duration. Each eye stops at the first enemy it hits; pierce bonuses such as Sharp Peeler do not apply.[2]
- Damage bonuses do not raise eye damage directly; crits and elite damage still apply when an eye hits.
Tips
- Builds that kill large crowds trigger it most. Because eye damage follows the dead enemy's HP, it keeps up with late-game enemies better than flat-damage items.
- While you hold it, Four-Eyed Spud is offered more often on level-up cards (×4 weight), and its luck is useful on its own.
Effect
Trigger: onKill (when an enemy dies). Raw parameters:
| Parameter | Value |
|---|---|
kind |
onKill |
chance |
0.2 |
perSec |
8 |
frozenOnly |
false |
proc.kind |
seekers |
proc.count |
2 |
proc.share |
0.4 |
proc.speed |
140 |
proc.turn |
7 |
proc.life |
2.5 |
Projectile visuals
Verified: the main renderer gives these projectiles direction-specific turning poses, glancing eyes, trails, glow and impact pops. Reduced motion suppresses trails and holds each impact pop on a still frame; disabling flashes skips its brightest first frame. These are visual effects, not changes to the proc parameters above.[3][4]
Obtaining
- Items come from points of interest such as the Fry Cart vendor, Potato Crates, the Microwave and Tater Slots, and from loot runners (Golden Scarab, Lost Saucer). Ordinary chests never give a new item; they can only evolve one you already hold. Rarity weights: Common 59, Uncommon 25, Rare 10, Epic 4, Legendary 2.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
游荡薯眼 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
遊蕩薯眼 |
| 日本語 · Japanese | ja |
さまよう芽 |
| 한국어 · Korean | ko |
떠도는 감자눈 |
| Español · Spanish | es |
Ojos errantes |
| हिन्दी · Hindi | hi |
भटकती आँखें |
| Deutsch · German | de |
Wandernde Augen |
| Français · French | fr |
Yeux baladeurs |
| Português (Brasil) · Brazilian Portuguese | pt |
Olhos errantes |
| Türkçe · Turkish | tr |
Gezgin Gözler |
| Bahasa Indonesia · Indonesian | id |
Mata Pengembara |
| Русский · Russian | ru |
Блуждающие глазки |
| Bahasa Melayu · Malay | ms |
Mata Merayau |
| Filipino | fil |
Lumilibot na Mata |
| मराठी · Marathi | mr |
भिरभिरणारे डोळे |
| Tiếng Việt · Vietnamese | vi |
Mắt Láo Liên |
| తెలుగు · Telugu | te |
తిరుగుబోతు కళ్ళు |
| தமிழ் · Tamil | ta |
அலையும் கண்கள் |
| বাংলা · Bengali | bn |
ঘুরঘুরে চোখ |
| ไทย · Thai | th |
ตามันเจ้าชู้ |
| Hausa | ha |
Idanun Yawo |
| Naijá · Nigerian Pidgin | pcm |
Waka Eyes |
| العربية · Arabic | ar |
عيون زائغة |
| فارسی · Persian | fa |
چشمهای سرگردان |
| עברית · Hebrew | he |
עיניים נודדות |
| اردو · Urdu | ur |
آوارہ آنکھیں |
Data
Show raw game data
{
"id": "wandering-eyes",
"tier": "base",
"rarity": 2,
"mods": {},
"weight": 6,
"effect": {
"kind": "onKill",
"chance": 0.2,
"perSec": 8,
"frozenOnly": false,
"proc": {
"kind": "seekers",
"count": 2,
"share": 0.4,
"speed": 140,
"turn": 7,
"life": 2.5
}
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
nf(e,a,o.proc,t.x[n],t.y[n],t.maxHp[n]) - sim-BkfBhQfw.js
o.damage[u]=a,o.pierce[u]=n.pierce??0,o.life[u]=n.life - scene-B2rwbRKj.js
glances:ug.map(e=>s([e])),pop:s([`pop`]) - scene-B2rwbRKj.js
r.still&&(p=Math.min(f-1,2)) - i18n-ja-content-DO6GrqHt.js
"content.item.wandering-eyes.name":["さまよう芽"]