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Seeker Sprouts

Seeker Sprouts is a base weapon in tibo.dog. In-game description: “Sprouts that steer toward enemies.”

Overview

Seeker Sprouts is a homing weapon. Every 2 s Tibo sends out a volley of 4 sprouts (raw amount 3 plus Tibo's base +1, see Stats), 0.12 s apart. Each sprout flies at speed 120 for 3.75 s (3 s plus the base +25% duration) and steers toward the nearest pest. At level 1 a sprout hits one pest and is gone; the level 7 upgrade adds 1 pierce, so it can hit two.

It is offered on level-up cards and is in the starting-weapon pool. At level 8 it has 42 raw damage, 6 sprouts per volley (raw amount 5 plus 1), a 1.5 s cooldown, speed 160 and 1 pierce. Owning Fertilizer at that point lets a chest evolve it into Overgrowth. Fertilizer is also the catalyst for Big Fry.

How it works

  • Launch direction. Sprouts are not aimed at a pest. Each one leaves in the direction Tibo is facing, plus a random offset of up to 1.2 radians (about 69°) to either side.[1] The weapon fires on cooldown even when no pests are around.
  • Steering. In flight, a sprout picks the nearest pest within 200 units every 6 ticks (0.1 s) and turns toward it.[2] The turn value (5) caps the turn rate in radians per second. At speed 120 that gives a turning circle of about 24 units radius. A sprout sent off in the wrong direction needs about 0.6 s to swing all the way around.
  • Targets. Each sprout chases the pest nearest to itself, not to Tibo, and switches whenever a closer one appears.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it launched 4 sprouts 0.12 s apart every 2 s, each spawned with a 3.75 s lifetime and pierce 0; at level 8 it launched 6 every 1.5 s with pierce 1. All three seeds gave the same figures.

Tips

  • Sprouts leave in Tibo's facing direction, so walking toward a pack gets them to it fastest. Running away sends them off backwards first.
  • The level 5 and level 8 upgrades (+1 sprout each) and the cooldown cuts at levels 5 and 7 add the most volume. Pierce bonuses matter more after level 7, once each sprout can hit two pests.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Speed Pierce
1 Acquired 12 2 3 120 0
2 +4 damage 16 2 3 120 0
3 +6 damage 22 2 3 120 0
4 +40 speed, +4 damage 26 2 3 160 0
5 +1 amount, -0.3 cooldown 26 1.7 4 160 0
6 +10 damage 36 1.7 4 160 0
7 +1 pierce, -0.2 cooldown 36 1.5 4 160 1
8 +1 amount, +6 damage 42 1.5 5 160 1

Base values

Stat Level 1
Damage 12
Cooldown (s) 2
Amount 3
Area 1
Speed 120
Duration (s) 3
Pierce 0
Knockback 1
Interval (s) 0.12

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind homing
size 4
turn 5

Obtaining

  • Offered as a card on level-up (offer weight 80).
  • Listed in the game's player.startWeapons pool (see Level-up).

Evolution

Result Requires Type
Overgrowth Seeker Sprouts (max level) + Fertilizer Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 追踪嫩芽
繁體中文 · Traditional Chinese (Taiwan) zh-TW 追蹤嫩芽
日本語 · Japanese ja 追尾の芽
한국어 · Korean ko 추적 새싹
Español · Spanish es Brotes buscadores
हिन्दी · Hindi hi खोजी अंकुर
Deutsch · German de Suchkeime
Français · French fr Germes traqueurs
Português (Brasil) · Brazilian Portuguese pt Brotos teleguiados
Türkçe · Turkish tr Güdümlü Filizler
Bahasa Indonesia · Indonesian id Tunas Pemburu
Русский · Russian ru Ростки-ищейки
Bahasa Melayu · Malay ms Tunas Pemburu
Filipino fil Usbong na Humahabol
मराठी · Marathi mr शोधक कोंब
Tiếng Việt · Vietnamese vi Mầm Truy Đuổi
తెలుగు · Telugu te వేట మొలకలు
தமிழ் · Tamil ta தேடும் முளைகள்
বাংলা · Bengali bn সন্ধানী অঙ্কুর
ไทย · Thai th หน่อนำวิถี
Hausa ha Toho Mai Nema
Naijá · Nigerian Pidgin pcm Seeker Sprouts
العربية · Arabic ar براعم موجّهة
فارسی · Persian fa جوانه‌های هدف‌یاب
עברית · Hebrew he נבטים מונחים
اردو · Urdu ur متلاشی کونپلیں

Data

Show raw game data
{
  "id": "seeker-sprouts",
  "tier": "base",
  "base": {
    "damage": 12,
    "cooldown": 2,
    "amount": 3,
    "area": 1,
    "speed": 120,
    "duration": 3,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.12
  },
  "levels": [
    {
      "damage": 4
    },
    {
      "damage": 6
    },
    {
      "speed": 40,
      "damage": 4
    },
    {
      "amount": 1,
      "cooldown": -0.3
    },
    {
      "damage": 10
    },
    {
      "pierce": 1,
      "cooldown": -0.2
    },
    {
      "amount": 1,
      "damage": 6
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "homing",
    "size": 4,
    "turn": 5
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js Vh(e,t,r,zh(e)+e.rng.range(-1.2,1.2),x.homing,n.size)
  2. sim-BkfBhQfw.js if((e.tick+t)%6==0){let n=Jo(e,i,a,200);
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.seeker-sprouts.name":["追尾の芽"]