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Overgrowth

Overgrowth is an evolution in tibo.dog. In-game description: “Seeker sprouts that split when they hit.”

Overview

Overgrowth is the evolution of Seeker Sprouts. To get it, have Seeker Sprouts at level 8 and own Fertilizer at any level, then open a chest. See Evolutions.

It fires 6 homing sprouts (raw amount 5 plus Tibo's base +1, see Stats) every 1 s, 0.08 s apart. Each deals 40 raw damage and flies at speed 200 for 3.75 s (3 s plus the base +25% duration). Sprouts steer the same way as Seeker Sprouts but turn faster (8 radians per second instead of 5). Each sprout has 1 pierce, so it can hit two pests, and every hit splits off two smaller shards.

How it works

  • Launch and steering. These work as on Seeker Sprouts: sprouts leave in Tibo's facing direction with up to about 69° of random spread, then chase the nearest pest within 200 units. Fast turning keeps the turning circle at about 25 units even at speed 200.
  • Split shards. When a sprout hits a pest, it spawns 2 shards angled 0.6 radians (about 34°) to each side of its own heading.[1] A shard has 80% of the sprout's size and half its damage, and lasts 0.8 s.[2] Shards fly straight, do not home, hit one pest each and do not split again. They ignore the pest that spawned them.
  • Per sprout. The sprout splits on each of its two hits, so one sprout can produce up to 4 shards. A full volley is 6 sprouts, up to 12 sprout hits and up to 24 shards.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): it launched 6 sprouts from Tibo every 1 s, each with a 3.75 s lifetime; the shards appeared away from Tibo with a 0.8 s lifetime, about 240 of them in 10 s. All three seeds gave the same figures.

Tips

  • Shards fan out forward from the pest that was hit, so they do the most in dense crowds where something is behind the first target.
  • Extra pierce adds one more hit per sprout, and each extra hit also makes two more shards.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 40
Cooldown (s) 1
Amount 5
Area 1
Speed 200
Duration (s) 3
Pierce 1
Knockback 1
Interval (s) 0.08

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind homing
size 4
turn 8
split 2

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 疯长
繁體中文 · Traditional Chinese (Taiwan) zh-TW 瘋長
日本語 · Japanese ja 大繁茂
한국어 · Korean ko 무성한 성장
Español · Spanish es Sobrecrecimiento
हिन्दी · Hindi hi घना उगाव
Deutsch · German de Wildwuchs
Français · French fr Surcroissance
Português (Brasil) · Brazilian Portuguese pt Matagal
Türkçe · Turkish tr Aşırı Büyüme
Bahasa Indonesia · Indonesian id Tumbuh Liar
Русский · Russian ru Буйная поросль
Bahasa Melayu · Malay ms Semak Samun
Filipino fil Kasukalan
मराठी · Marathi mr रानवाढ
Tiếng Việt · Vietnamese vi Mầm Um Tùm
తెలుగు · Telugu te అతి పెరుగుదల
தமிழ் · Tamil ta காட்டு வளர்ச்சி
বাংলা · Bengali bn আগাছার বাড়
ไทย · Thai th งอกท่วมทุ่ง
Hausa ha Girman Daji
Naijá · Nigerian Pidgin pcm Overgrowth
العربية · Arabic ar نمو جامح
فارسی · Persian fa رویش وحشی
עברית · Hebrew he צמיחת פרא
اردو · Urdu ur جھاڑ جھنکار

Data

Show raw game data
{
  "id": "overgrowth",
  "tier": "evolved",
  "base": {
    "damage": 40,
    "cooldown": 1,
    "amount": 5,
    "area": 1,
    "speed": 200,
    "duration": 3,
    "pierce": 1,
    "knockback": 1,
    "interval": 0.08
  },
  "behavior": {
    "kind": "homing",
    "size": 4,
    "turn": 8,
    "split": 2
  },
  "from": "seeker-sprouts",
  "catalyst": "fertilizer"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js let l=k(a,i)+(c===0?.6:-.6);
  2. sim-BkfBhQfw.js r.radius[s]=.8*r.radius[t],r.damage[s]=.5*r.damage[t],r.life[s]=.8
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.overgrowth.name":["大繁茂"]