Salt Line
Salt Line is a base weapon in tibo.dog. In-game description: “Tibo trails salt while he walks. Pests on the salt are slowed and stung.”
Overview
Salt Line leaves a trail of salt behind Tibo while he walks. Every 0.2 s of movement it drops 2 salt patches 0.1 s apart (its raw amount of 1 plus Tibo's base +1 amount, see Stats), so a walking Tibo leaves a patch with a radius of 9 units just behind him every 0.1 s. Each patch lasts 2 s, or 2.5 s with Tibo's base +25% duration (see Stats). Pests on the salt take 8 damage every 0.3 s and are slowed by 45% for 1 s (1.25 s with the base duration bonus). Bosses are slowed too.
You get it from a level-up card. At level 8 it deals 24 damage per tick, patches last 3 s before duration bonuses and the patch radius is about 12.6 units (area 1.4). With a max-level Salt Line and Spud Sneakers, a chest can evolve it into Salt Flats.
How it works
- Only while moving. It drops patches only while Tibo is moving. Standing still stops new salt, though patches already on the ground keep working until they expire.[1]
- Patches do not stack. Patches overlap, but a pest can take damage from this trail at most once per
hitInterval(0.3 s), however many patches it stands on. Standing in thick salt is no worse than standing in one patch.[2] - Slow.
factor0.45 means a slowed pest moves at 55% speed. Duration bonuses lengthen both the patches and the slow. - The trail has no knockback. Amount adds patches to each drop, which makes the single trail denser; because of the shared hit timer that adds no damage.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): at level 1 a new patch appeared every 6 ticks (0.1 s), each with radius 9 and a 2.5 s lifetime, and a pest on the trail was hit every 0.3 s (18 ticks) for 8; at level 8 the patches had radius 12.6 and a 3.75 s lifetime and hit for 24. All three seeds gave the same figures.
Tips
- Salt Line hits pests that follow Tibo's path. Walking in loops or circling a group drags pests across the salt again and again.
- A faster Tibo spreads the patches further apart and leaves a longer trail. Spud Sneakers adds move speed and is also the evolution catalyst.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Area | Duration (s) |
|---|---|---|---|---|
| 1 | Acquired | 8 | 1 | 2 |
| 2 | +4 damage | 12 | 1 | 2 |
| 3 | +0.5 duration | 12 | 1 | 2.5 |
| 4 | +0.2 area | 12 | 1.2 | 2.5 |
| 5 | +4 damage | 16 | 1.2 | 2.5 |
| 6 | +0.5 duration | 16 | 1.2 | 3 |
| 7 | +0.2 area | 16 | 1.4 | 3 |
| 8 | +8 damage | 24 | 1.4 | 3 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 8 |
| Cooldown (s) | 0.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
pool |
size |
9 |
hitInterval |
0.3 |
range |
0 |
trail |
(present) |
onHit.kind |
slow |
onHit.factor |
0.45 |
onHit.seconds |
1 |
Obtaining
- Offered as a card on level-up (offer weight 75).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
盐线 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
鹽線 |
| 日本語 · Japanese | ja |
塩ライン |
| 한국어 · Korean | ko |
소금 줄 |
| Español · Spanish | es |
Línea de sal |
| हिन्दी · Hindi | hi |
नमक की लकीर |
| Deutsch · German | de |
Salzspur |
| Français · French | fr |
Traînée de sel |
| Português (Brasil) · Brazilian Portuguese | pt |
Rastro de sal |
| Türkçe · Turkish | tr |
Tuz Çizgisi |
| Bahasa Indonesia · Indonesian | id |
Garis Garam |
| Русский · Russian | ru |
Соляная черта |
| Bahasa Melayu · Malay | ms |
Garisan Garam |
| Filipino | fil |
Guhit ng Asin |
| मराठी · Marathi | mr |
मिठाची रेघ |
| Tiếng Việt · Vietnamese | vi |
Vệt Muối |
| తెలుగు · Telugu | te |
ఉప్పు గీత |
| தமிழ் · Tamil | ta |
உப்புக் கோடு |
| বাংলা · Bengali | bn |
লবণের রেখা |
| ไทย · Thai | th |
เส้นเกลือ |
| Hausa | ha |
Layin Gishiri |
| Naijá · Nigerian Pidgin | pcm |
Salt Line |
| العربية · Arabic | ar |
خط الملح |
| فارسی · Persian | fa |
خط نمک |
| עברית · Hebrew | he |
קו מלח |
| اردو · Urdu | ur |
نمک کی لکیر |
Data
Show raw game data
{
"id": "salt-line",
"tier": "base",
"base": {
"damage": 8,
"cooldown": 0.2,
"amount": 1,
"area": 1,
"speed": 0,
"duration": 2,
"pierce": 0,
"knockback": 0,
"interval": 0.1
},
"levels": [
{
"damage": 4
},
{
"duration": 0.5
},
{
"area": 0.2
},
{
"damage": 4
},
{
"duration": 0.5
},
{
"area": 0.2
},
{
"damage": 8
}
],
"weight": 75,
"behavior": {
"kind": "pool",
"size": 9,
"hitInterval": 0.3,
"range": 0,
"trail": {},
"onHit": {
"kind": "slow",
"factor": 0.45,
"seconds": 1
}
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
return t.trail===void 0?Jo(e,n,r,t.range)!==void 0:e.player.moving[e.me]===1 - sim-BkfBhQfw.js
o.rehit[i]=n.trail===void 0?0:re(n.hitInterval) - i18n-ja-content-DO6GrqHt.js
"content.weapon.salt-line.name":["塩ライン"]