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Salt Line

Salt Line is a base weapon in tibo.dog. In-game description: “Tibo trails salt while he walks. Pests on the salt are slowed and stung.”

Overview

Salt Line leaves a trail of salt behind Tibo while he walks. Every 0.2 s of movement it drops 2 salt patches 0.1 s apart (its raw amount of 1 plus Tibo's base +1 amount, see Stats), so a walking Tibo leaves a patch with a radius of 9 units just behind him every 0.1 s. Each patch lasts 2 s, or 2.5 s with Tibo's base +25% duration (see Stats). Pests on the salt take 8 damage every 0.3 s and are slowed by 45% for 1 s (1.25 s with the base duration bonus). Bosses are slowed too.

You get it from a level-up card. At level 8 it deals 24 damage per tick, patches last 3 s before duration bonuses and the patch radius is about 12.6 units (area 1.4). With a max-level Salt Line and Spud Sneakers, a chest can evolve it into Salt Flats.

How it works

  • Only while moving. It drops patches only while Tibo is moving. Standing still stops new salt, though patches already on the ground keep working until they expire.[1]
  • Patches do not stack. Patches overlap, but a pest can take damage from this trail at most once per hitInterval (0.3 s), however many patches it stands on. Standing in thick salt is no worse than standing in one patch.[2]
  • Slow. factor 0.45 means a slowed pest moves at 55% speed. Duration bonuses lengthen both the patches and the slow.
  • The trail has no knockback. Amount adds patches to each drop, which makes the single trail denser; because of the shared hit timer that adds no damage.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): at level 1 a new patch appeared every 6 ticks (0.1 s), each with radius 9 and a 2.5 s lifetime, and a pest on the trail was hit every 0.3 s (18 ticks) for 8; at level 8 the patches had radius 12.6 and a 3.75 s lifetime and hit for 24. All three seeds gave the same figures.

Tips

  • Salt Line hits pests that follow Tibo's path. Walking in loops or circling a group drags pests across the salt again and again.
  • A faster Tibo spreads the patches further apart and leaves a longer trail. Spud Sneakers adds move speed and is also the evolution catalyst.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Area Duration (s)
1 Acquired 8 1 2
2 +4 damage 12 1 2
3 +0.5 duration 12 1 2.5
4 +0.2 area 12 1.2 2.5
5 +4 damage 16 1.2 2.5
6 +0.5 duration 16 1.2 3
7 +0.2 area 16 1.4 3
8 +8 damage 24 1.4 3

Base values

Stat Level 1
Damage 8
Cooldown (s) 0.2
Amount 1
Area 1
Speed 0
Duration (s) 2
Pierce 0
Knockback 0
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind pool
size 9
hitInterval 0.3
range 0
trail (present)
onHit.kind slow
onHit.factor 0.45
onHit.seconds 1

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Salt Flats Salt Line (max level) + Spud Sneakers Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 盐线
繁體中文 · Traditional Chinese (Taiwan) zh-TW 鹽線
日本語 · Japanese ja 塩ライン
한국어 · Korean ko 소금 줄
Español · Spanish es Línea de sal
हिन्दी · Hindi hi नमक की लकीर
Deutsch · German de Salzspur
Français · French fr Traînée de sel
Português (Brasil) · Brazilian Portuguese pt Rastro de sal
Türkçe · Turkish tr Tuz Çizgisi
Bahasa Indonesia · Indonesian id Garis Garam
Русский · Russian ru Соляная черта
Bahasa Melayu · Malay ms Garisan Garam
Filipino fil Guhit ng Asin
मराठी · Marathi mr मिठाची रेघ
Tiếng Việt · Vietnamese vi Vệt Muối
తెలుగు · Telugu te ఉప్పు గీత
தமிழ் · Tamil ta உப்புக் கோடு
বাংলা · Bengali bn লবণের রেখা
ไทย · Thai th เส้นเกลือ
Hausa ha Layin Gishiri
Naijá · Nigerian Pidgin pcm Salt Line
العربية · Arabic ar خط الملح
فارسی · Persian fa خط نمک
עברית · Hebrew he קו מלח
اردو · Urdu ur نمک کی لکیر

Data

Show raw game data
{
  "id": "salt-line",
  "tier": "base",
  "base": {
    "damage": 8,
    "cooldown": 0.2,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 2,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "levels": [
    {
      "damage": 4
    },
    {
      "duration": 0.5
    },
    {
      "area": 0.2
    },
    {
      "damage": 4
    },
    {
      "duration": 0.5
    },
    {
      "area": 0.2
    },
    {
      "damage": 8
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "pool",
    "size": 9,
    "hitInterval": 0.3,
    "range": 0,
    "trail": {},
    "onHit": {
      "kind": "slow",
      "factor": 0.45,
      "seconds": 1
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js return t.trail===void 0?Jo(e,n,r,t.range)!==void 0:e.player.moving[e.me]===1
  2. sim-BkfBhQfw.js o.rehit[i]=n.trail===void 0?0:re(n.hitInterval)
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.salt-line.name":["塩ライン"]