Mashquake
Mashquake is an evolution in tibo.dog. In-game description: “Mash rolls out in waves that slow what they hit. Each wave flings clumps of mash across the field.”
Overview
Mashquake is the evolution of Mash Wave. Get Mash Wave to level 8 while you own Big Bowl, then open a chest.
Every 2.2 s it sends 3 rings (2 plus Tibo's built-in +1 amount, see Stats), 0.3 s apart. Each ring rolls out to 144 units (90 × its 1.6 Area) at 180 units/s and hits each pest once for 20 damage with knockback 2.5. Pests hit are slowed by 40% (to 60% speed) for 1 s × Duration. Each ring also flings 6 clumps of mash in an even circle, so a volley throws 18 clumps.
How it works
- The rings work like Mash Wave's: each stays centred where Tibo was when it was released, its edge band is 12 × √Area + 6 units deep, and it hits each pest once.
- The slow uses the game's
slowstatus, which multiplies speed by 1 −factor. A factor of 0.4 is a 40% slow.[1] - Clumps. The 6 clumps start at Tibo and fly outward in a full circle (
spreadπ on each side), starting from a different angle each time. Each deals the full wave damage (damageMult1), passes through every pest, and flies at 90 units/s for 1.4 s × Duration. Clumps that hit one pest share a 0.3 s cooldown per weapon (rehit).[2]
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): every 2.2 s it released 3 rings 0.3 s apart and 18 clumps, the clumps with a 1.75 s lifetime; each hit slowed the pest by 40% for 1.25 s. All three seeds gave the same figures.
Tips
- The clumps travel past the edge of the ring, so they reach pests outside its 144-unit radius.
- The slow keeps pests inside the next ring and in the path of the clumps a little longer.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Evolutions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 20 |
| Cooldown (s) | 2.2 |
| Amount | 2 |
| Area | 1.6 |
| Speed | 180 |
| Duration (s) | 0 |
| Pierce | 0 |
| Knockback | 2.5 |
| Interval (s) | 0.3 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
nova |
size |
90 |
thickness |
12 |
onHit.kind |
slow |
onHit.factor |
0.4 |
onHit.seconds |
1 |
fling.count |
6 |
fling.size |
5 |
fling.speed |
90 |
fling.life |
1.4 |
fling.damageMult |
1 |
fling.spread |
3.142 |
fling.rehit |
0.3 |
Obtaining
- Get
Mash Wave to level 8 while owning
Big Bowl (any level), then open a chest. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
土豆泥地震 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
薯泥地震 |
| 日本語 · Japanese | ja |
マッシュクエイク |
| 한국어 · Korean | ko |
매시퀘이크 |
| Español · Spanish | es |
Purémoto |
| हिन्दी · Hindi | hi |
मैशकंप |
| Deutsch · German | de |
Püreebeben |
| Français · French | fr |
Séisme de purée |
| Português (Brasil) · Brazilian Portuguese | pt |
Purêmoto |
| Türkçe · Turkish | tr |
Püre Depremi |
| Bahasa Indonesia · Indonesian | id |
Gempa Pure |
| Русский · Russian | ru |
Пюретрясение |
| Bahasa Melayu · Malay | ms |
Gempa Lecek |
| Filipino | fil |
Lindol ng Mash |
| मराठी · Marathi | mr |
मॅशकंप |
| Tiếng Việt · Vietnamese | vi |
Địa Chấn Khoai |
| తెలుగు · Telugu | te |
మ్యాష్ భూకంపం |
| தமிழ் · Tamil | ta |
மசியல் பூகம்பம் |
| বাংলা · Bengali | bn |
ভর্তাকম্প |
| ไทย · Thai | th |
มันบดสะเทือน |
| Hausa | ha |
Girgizar Dankali |
| Naijá · Nigerian Pidgin | pcm |
Mashquake |
| العربية · Arabic | ar |
زلزال الهريس |
| فارسی · Persian | fa |
پورهلرزه |
| עברית · Hebrew | he |
רעידת פירה |
| اردو · Urdu | ur |
بھرتا بھونچال |
Data
Show raw game data
{
"id": "mashquake",
"tier": "evolved",
"base": {
"damage": 20,
"cooldown": 2.2,
"amount": 2,
"area": 1.6,
"speed": 180,
"duration": 0,
"pierce": 0,
"knockback": 2.5,
"interval": 0.3
},
"behavior": {
"kind": "nova",
"size": 90,
"thickness": 12,
"onHit": {
"kind": "slow",
"factor": 0.4,
"seconds": 1
},
"fling": {
"count": 6,
"size": 5,
"speed": 90,
"life": 1.4,
"damageMult": 1,
"spread": 3.141592653589793,
"rehit": 0.3
}
},
"from": "mash-wave",
"catalyst": "big-bowl"
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
let l=t.slowT[i]>0?1-t.slowF[i]:1 - sim-BkfBhQfw.js
return!(e.tick-r.hitStamp[i]<e.projectiles.rehit[t]||(r.hitStamp[i]=e.tick,0)) - i18n-ja-content-DO6GrqHt.js
"content.weapon.mashquake.name":["マッシュクエイク"]