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Bonfire Spud

Bonfire Spud is an epic evolved item in tibo.dog. In-game description: “25% of hits set enemies on fire, and the fire spreads to the enemies around them.”

Overview

Bonfire Spud is the evolved form of Coal-Baked Spud. Hold Coal-Baked Spud with Hot Sauce at level 5, and the next chest you open turns every Coal-Baked Spud copy into the same number of Bonfire Spud copies.

When one of Tibo's weapons hits, there is a 25% chance to ignite the target and every enemy within 40 units of it. The radius grows with the square root of your area multiplier. Each burning enemy takes 60% of the triggering hit's damage per second for 4 seconds, and the duration is multiplied by Tibo's duration stat (×1.25 with no bonuses). The spread draws a shockwave around the target.

How it works

  • Compared with Coal-Baked Spud, each fire is a little weaker (60% instead of 80% of the hit per second) but lasts longer, procs more often and spreads to a whole group.[1]
  • Burn rules are the same as for Coal-Baked Spud: an enemy keeps only its strongest burn and longest timer, and the 0.5 s burn ticks can crit.
  • Only weapon hits trigger it, not burn ticks or other item effects, so fires do not chain into more fires.
  • Copies stack: with N copies the chance is 1 − 0.75^N, limited to 20 × N procs per second.
  • Measured (build 41 main-B2gf34bA.js, headless tools/play.mjs, standard mode, normal difficulty; copies added directly with giveItem, skipping the evolution; Peeler, Small Fry, Tot Toss, Chip Shuriken, Starch Chain and Seeker Sprouts each given 5 times with give; warp(240); HP refilled every tick; Tibo walking a slow circle; later level-ups taking the first offer; 180 s on seeds s1–s5): 25.2% of 21,033 rolls ignited with one copy (expected 25%), and 57.3% of 19,201 with three (expected 57.8%). The 20-per-second limit was not reached: even with the chance set to 100% in the scenario, these weapons and a second set (Steam Vent, Whisk Vortex, Sprout Satellites, Gravy Boat, Salt Line, Butter Streak) gave only 15–18 procs per second. For a measurement of burns not stacking, see Coal-Baked Spud.

Tips

  • Hot Sauce stays in your build after the evolution. Its crit chance keeps making the igniting hits, and so the fires, bigger.
  • Weapons that hit dense groups make the most of the spread, because a single proc can light a whole crowd.

Effect

Trigger: onHit (when a weapon hits an enemy). Raw parameters:

Parameter Value
kind onHit
chance 0.25
perSec 20
proc.kind burn
proc.share 0.6
proc.seconds 4
proc.spread.radius 40

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 篝火土豆
繁體中文 · Traditional Chinese (Taiwan) zh-TW 營火馬鈴薯
日本語 · Japanese ja 焚き火ポテト
한국어 · Korean ko 모닥불 감자
Español · Spanish es Papa hoguera
हिन्दी · Hindi hi अलाव आलू
Deutsch · German de Lagerfeuerknolle
Français · French fr Patate feu de camp
Português (Brasil) · Brazilian Portuguese pt Batata fogueira
Türkçe · Turkish tr Kamp Ateşi Patates
Bahasa Indonesia · Indonesian id Kentang Api Unggun
Русский · Russian ru Картоха-костёр
Bahasa Melayu · Malay ms Ubi Unggun
Filipino fil Patatas sa Siga
मराठी · Marathi mr शेकोटी बटाटा
Tiếng Việt · Vietnamese vi Khoai Lửa Trại
తెలుగు · Telugu te చలిమంట ఆలూ
தமிழ் · Tamil ta பெருந்தீ உருளை
বাংলা · Bengali bn অগ্নিকুণ্ড আলু
ไทย · Thai th มันกองไฟ
Hausa ha Dankalin Babbar Wuta
Naijá · Nigerian Pidgin pcm Bonfire Potato
العربية · Arabic ar بطاطس اللهيب
فارسی · Persian fa سیب‌زمینی آتشین
עברית · Hebrew he תפוד המדורה
اردو · Urdu ur الاؤ آلو

Data

Show raw game data
{
  "id": "bonfire-spud",
  "tier": "evolved",
  "rarity": 3,
  "mods": {},
  "effect": {
    "kind": "onHit",
    "chance": 0.25,
    "perSec": 20,
    "proc": {
      "kind": "burn",
      "share": 0.6,
      "seconds": 4,
      "spread": {
        "radius": 40
      }
    }
  },
  "from": "coal-baked-spud",
  "catalyst": "hot-sauce"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js case`burn`:{if(ss(r,i,a*n.share,n.seconds*e.loadout.stats.durationMult,t.src),n.spread===void 0)return;
  2. i18n-ja-content-DO6GrqHt.js "content.item.bonfire-spud.name":["焚き火ポテト"]