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Sprout Satellites

Sprout Satellites is a base weapon in tibo.dog. In-game description: “Potato sprouts circle Tibo for a while.”

Overview

Sprout Satellites puts potato sprouts in orbit around Tibo for a few seconds at a time. At level 1, 3 sprouts (the raw amount of 2 plus Tibo's base +1 amount, see Stats) circle at a distance of 38 units for 5 s (4 s plus the base +25% duration), then disappear for a 3 s cooldown. Any pest a sprout touches takes 14 raw damage with knockback. Each pest can be hit by this weapon at most once every 0.4 s.

It is offered on level-up cards and is in the starting-weapon pool. At level 8 it has 5 sprouts, 48 raw damage, area 1.4, a 6.25 s orbit (5 s raw) and a 2 s cooldown. With Slow Cooker owned, a chest evolves it into Eternal Sprouts, which never stop orbiting.

How it works

  • On/off cycle. The orbit lasts for the weapon's duration (at least 0.5 s). The cooldown only starts after the sprouts disappear.[1] One cycle is duration + cooldown: 5 s on and 3 s off at level 1, 6.25 s on and 2 s off at level 8, counting Tibo's base +25% duration. Duration bonuses lengthen the on-time and cooldown bonuses shorten the gap.
  • Orbit. Sprouts are spaced evenly around Tibo. The orbit radius is 38 × √area and each sprout's hit radius is 6 × area.[2] At level 8 (area 1.4) that is about 45 units out, with an 8.4-unit hit radius.
  • Rotation speed. For this weapon the speed stat is in radians per second. At 3.2 a sprout completes a lap in about 2 s; the level 3 upgrade raises it to 3.8. Orbit weapons get only half of Tibo's projectile speed bonus.[3]
  • Hit timer. hitInterval (0.4 s) is tracked per pest for the whole weapon, not per sprout.[4] A pest touched by two sprouts within 0.4 s is only hit once.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still; for the ring test the clock was first warped 200 s and played 20 s to have enough pests): with 24 pests held in a ring on the orbit, at most 3 separate spots on the ring were hit on the same tick at level 1 and 5 at level 8, one per sprout. The weapon was active for 300 ticks (5 s) then off for 180 (3 s) at level 1, and 375 (6.25 s) on, 120 (2 s) off at level 8. A pest moved along with a sprout every tick was hit exactly every 24 ticks (0.4 s). All three seeds gave the same figures.

Tips

  • Because of the shared hit timer, more sprouts mean more coverage around the ring rather than more damage on one pest. A single target takes at most 2.5 hits per second from this weapon.
  • Pests standing closer to Tibo than the orbit, or farther out, are not touched. The ring works best on pests walking in toward Tibo, since they have to cross it.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Area Speed Duration (s)
1 Acquired 14 3 2 1 3.2 4
2 +4 damage 18 3 2 1 3.2 4
3 +0.6 speed, +8 damage 26 3 2 1 3.8 4
4 +0.5 duration, +0.2 area 26 3 2 1.2 3.8 4.5
5 +1 amount, -0.5 cooldown 26 2.5 3 1.2 3.8 4.5
6 +14 damage, +0.2 area 40 2.5 3 1.4 3.8 4.5
7 +0.5 duration, -0.5 cooldown 40 2 3 1.4 3.8 5
8 +1 amount, +8 damage 48 2 4 1.4 3.8 5

Base values

Stat Level 1
Damage 14
Cooldown (s) 3
Amount 2
Area 1
Speed 3.2
Duration (s) 4
Pierce 0
Knockback 1.2
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind orbit
size 6
orbitRadius 38
hitInterval 0.4

Obtaining

  • Offered as a card on level-up (offer weight 90).
  • Listed in the game's player.startWeapons pool (see Level-up).

Evolution

Result Requires Type
Eternal Sprouts Sprout Satellites (max level) + Slow Cooker Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 嫩芽卫星
繁體中文 · Traditional Chinese (Taiwan) zh-TW 嫩芽衛星
日本語 · Japanese ja 芽サテライト
한국어 · Korean ko 새싹 위성
Español · Spanish es Satélites de brote
हिन्दी · Hindi hi अंकुर सैटेलाइट
Deutsch · German de Keimsatelliten
Français · French fr Satellites germés
Português (Brasil) · Brazilian Portuguese pt Satélites de broto
Türkçe · Turkish tr Filiz Uyduları
Bahasa Indonesia · Indonesian id Satelit Tunas
Русский · Russian ru Ростки-спутники
Bahasa Melayu · Malay ms Satelit Tunas
Filipino fil Satelayt na Usbong
मराठी · Marathi mr कोंब उपग्रह
Tiếng Việt · Vietnamese vi Vệ Tinh Mầm
తెలుగు · Telugu te మొలక ఉపగ్రహాలు
தமிழ் · Tamil ta முளைக் கோள்கள்
বাংলা · Bengali bn অঙ্কুর উপগ্রহ
ไทย · Thai th ดาวเทียมหน่อมัน
Hausa ha Taurarin Toho
Naijá · Nigerian Pidgin pcm Sprout Satellites
العربية · Arabic ar أقمار البراعم
فارسی · Persian fa ماهواره‌های جوانه
עברית · Hebrew he לווייני נבטים
اردو · Urdu ur کونپل سیٹلائٹ

Data

Show raw game data
{
  "id": "sprout-satellites",
  "tier": "base",
  "base": {
    "damage": 14,
    "cooldown": 3,
    "amount": 2,
    "area": 1,
    "speed": 3.2,
    "duration": 4,
    "pierce": 0,
    "knockback": 1.2,
    "interval": 0.1
  },
  "levels": [
    {
      "damage": 4
    },
    {
      "speed": 0.6,
      "damage": 8
    },
    {
      "duration": 0.5,
      "area": 0.2
    },
    {
      "amount": 1,
      "cooldown": -0.5
    },
    {
      "damage": 14,
      "area": 0.2
    },
    {
      "duration": 0.5,
      "cooldown": -0.5
    },
    {
      "amount": 1,
      "damage": 8
    }
  ],
  "weight": 90,
  "behavior": {
    "kind": "orbit",
    "size": 6,
    "orbitRadius": 38,
    "hitInterval": 0.4
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js if(!0===n.permanent)t.active=1;else if(t.active>0)--t.active,t.active<=0&&(t.cd=b(r.cooldown))
  2. sim-BkfBhQfw.js s=n.orbitRadius*Math.sqrt(r.area),c=n.size*r.area,l=Math.round(60*n.hitInterval)
  3. sim-BkfBhQfw.js 1+.5*(r.projSpeedMult-1)
  4. sim-BkfBhQfw.js e.tick-i.hitStamp[a]<l||(i.hitStamp[a]=e.tick,Y(e,r))
  5. i18n-ja-content-DO6GrqHt.js "content.weapon.sprout-satellites.name":["芽サテライト"]