Tailgate Fries
Tailgate Fries is a base weapon in tibo.dog. In-game description: “While Tibo runs, fries spray out behind him into whatever is chasing him. Standing still, he drips one fry behind him.”
Overview
Tailgate Fries is a base weapon that shoots backwards. Every 0.7 s it fires a quick volley of fries out of Tibo's back, opposite the way he is facing, so it hits the pests chasing him rather than the ones ahead. If Tibo is standing still when the volley starts, it is cut to a single slow fry.
Each fry flies at 200 units per second for 1 s (Duration 0.8 plus Tibo's base +25%, see Stats), so it reaches about 200 units behind him. At level 8, with Butter Pat owned at any level, it evolves into Tailgate Party on the next chest.
How it works
- Volley size. While Tibo moves, a volley has as many fries as the weapon's Amount, which includes Tibo's base +1 projectile: 3 fries at level 1 and 6 at level 8. They leave 0.06 s apart.
- Standing still. If Tibo is not moving when the cooldown comes up, the volley is a single fry that travels at 35% speed (
dripSpeed), about 70 units per second.[1] - Direction. Fries go straight back from Tibo's facing. The first fry of a volley deviates by up to 0.25 rad (about 14°,
spread); later fries deviate by up to twice that, so a volley fans out into a cone about 60° wide.[2] - Pierce. A fry with Pierce 1 passes through one pest and stops at the second; each point of Pierce adds one more pest.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): at level 1 it fired 3 fries 0.06 s apart every 0.7 s, each spawned with a 1 s lifetime; at level 8 it fired 6 every 0.6 s. All three seeds gave the same figures.
Tips
- The weapon rewards kiting: keep moving away from the crowd so the fries go into it. Facing a group head-on points the fries away from it.
- Extra Amount only adds fries to the moving volley; the still drip stays at one fry, so it pays off only if you keep moving.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Pierce |
|---|---|---|---|---|---|
| 1 | Acquired | 8 | 0.7 | 2 | 1 |
| 2 | +1 amount | 8 | 0.7 | 3 | 1 |
| 3 | +5 damage | 13 | 0.7 | 3 | 1 |
| 4 | +1 amount | 13 | 0.7 | 4 | 1 |
| 5 | +1 pierce, +4 damage | 17 | 0.7 | 4 | 2 |
| 6 | +1 amount | 17 | 0.7 | 5 | 2 |
| 7 | +6 damage | 23 | 0.7 | 5 | 2 |
| 8 | +5 damage, -0.1 cooldown | 28 | 0.6 | 5 | 2 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 8 |
| Cooldown (s) | 0.7 |
| Amount | 2 |
| Area | 1 |
| Speed | 200 |
| Duration (s) | 0.8 |
| Pierce | 1 |
| Knockback | 1.2 |
| Interval (s) | 0.06 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
bigUpdate |
variant.kind |
tailgate |
variant.size |
3 |
variant.spread |
0.25 |
variant.dripSpeed |
0.35 |
Obtaining
- Offered as a card on level-up (offer weight 75).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
甩尾薯条 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
甩尾薯條 |
| 日本語 · Japanese | ja |
しんがりポテト |
| 한국어 · Korean | ko |
꽁무니 감자튀김 |
| Español · Spanish | es |
Fritas en fuga |
| हिन्दी · Hindi | hi |
पीछा फ्राई |
| Deutsch · German | de |
Pommes to go |
| Français · French | fr |
Frites en fuite |
| Português (Brasil) · Brazilian Portuguese | pt |
Fritas pra viagem |
| Türkçe · Turkish | tr |
Arkadan Kızartma |
| Bahasa Indonesia · Indonesian | id |
Kentang Buntut |
| Русский · Russian | ru |
Фри вдогонку |
| Bahasa Melayu · Malay | ms |
Goreng Ekor |
| Filipino | fil |
Buntot Fries |
| मराठी · Marathi | mr |
पाठलाग फ्राईज |
| Tiếng Việt · Vietnamese | vi |
Chiên Bọc Hậu |
| తెలుగు · Telugu | te |
తోక ఫ్రైస్ |
| தமிழ் · Tamil | ta |
வால் ஃப்ரைஸ் |
| বাংলা · Bengali | bn |
ধাওয়া ফ্রাই |
| ไทย · Thai | th |
มันทอดทิ้งท้าย |
| Hausa | ha |
Wutsiyar Soya |
| Naijá · Nigerian Pidgin | pcm |
Bumper Fries |
| العربية · Arabic | ar |
مقلية المطاردة |
| فارسی · Persian | fa |
سرخکردهی دنبالهدار |
| עברית · Hebrew | he |
צ׳יפס על הזנב |
| اردو · Urdu | ur |
دم دار فرائز |
Data
Show raw game data
{
"id": "tailgate-fries",
"tier": "base",
"base": {
"damage": 8,
"cooldown": 0.7,
"amount": 2,
"area": 1,
"speed": 200,
"duration": 0.8,
"pierce": 1,
"knockback": 1.2,
"interval": 0.06
},
"levels": [
{
"amount": 1
},
{
"damage": 5
},
{
"amount": 1
},
{
"pierce": 1,
"damage": 4
},
{
"amount": 1
},
{
"damage": 6
},
{
"damage": 5,
"cooldown": -0.1
}
],
"weight": 75,
"behavior": {
"kind": "bigUpdate",
"variant": {
"kind": "tailgate",
"size": 3,
"spread": 0.25,
"dripSpeed": 0.35
}
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
let l=_h(e)?r.speed*n.dripSpeed:r.speed - sim-BkfBhQfw.js
s=k(-e.player.fy[o],-e.player.fx[o])+e.rng.range(-n.spread,n.spread)*(i>0?2:1) - i18n-ja-content-DO6GrqHt.js
"content.weapon.tailgate-fries.name":["しんがりポテト"]