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Ketchup Kraken

Ketchup Kraken, Terror of the Bog, is a boss in tibo.dog. In-game description: “A kraken of ketchup. Its tentacles slam down in a pattern.”

Overview

Ketchup Kraken is the twelfth boss in the boss order and the 18:00 boss on the wave schedule, the last one before The Harvester at 20:00. It comes back in the overtime cycle after 20:00, first at 26:00 and then every seven minutes (see After 20:00). A Boss Lair can also wake it; it is the latest boss a lair can pick.

It arrives just as the ×4 boss HP step starts at 18:00, so its 11000 base HP becomes 44000 before the difficulty multiplier and 28600 on Normal (boss HP ×0.65, see Modes), more with curse. Contact damage is 34 before time scaling. At speed 22 it is the slowest boss, at about a third of Tibo's base speed of 62.

It drops a chest, an XP gem worth 230 XP and a 25-gold coin (both multiplied by the biome's XP and gold multipliers).

Measured (headless tools/play.mjs, build main-B2gf34bA, seed wiki, standard mode, --god; the clock warped to 2 s before each minute and stepped across it; level-up offers taken first-in-order except Rotten Spud, so curse stays at the difficulty's start value): it spawned at exactly 18:00 on all four difficulties, with 22,000 HP on Easy, 28,600 on Normal, 30,800 on Hard and 45,980 on Nightmare. The Nightmare figure is 10% above base HP × the difficulty multiplier because Nightmare starts every run with one curse, and boss HP is multiplied by 1 + curse.[1][2] Seeds s1 to s4 gave the same Normal times and HP. The Nightmare value comes from a run where each earlier boss was removed on arrival, because a stationary god-mode Tibo was killed by stacked boss hits at 17:59 otherwise.

Fight

The Kraken crawls towards Tibo, throws fans of ketchup that turn into puddles, and every 3 s of walking stops for a round of tentacle slams. A full cycle takes 4.1 s, and its first slams start about 1.8 s after it spawns. It is the same on every difficulty: it has no Nightmare variants.

Tentacle slams

Five circles of radius 32 are marked around Tibo's position: the first centred on him, the other four at random spots up to 80 units away. They strike in turn, 0.12 s apart, at 1.1 s, 1.22 s, 1.34 s, 1.46 s and 1.58 s. Each deals the Kraken's contact damage.[3]

Ketchup fan

Every 2.8 s of walking, after a 0.8 s warning, it throws a fan of 5 blobs spread over 1.2 radians (about 69°), aimed at Tibo. Each blob deals 14 damage before scaling. The blobs slow to a crawl and, 0.95 s after launch, turn into short-lived puddles about 74 units from where they were thrown. Blobs that hit Tibo don't leave a puddle. The puddle size, lifetime and damage on each difficulty are under Ketchup blobs.

Bullet count, fire rate and speed grow with run time (see Enemy bullets). At its 18:00 arrival the fan has 9 blobs at about speed 121, landing about 94 units out, and comes every 1.8 s of walking. Puddles last about 3 s on Normal, so one or two sets are on the ground most of the time.

Measured (headless tools/play.mjs, build main-B2gf34bA, seed wiki, standard mode, --god, Normal; the clock warped to just before 18:00; every other boss and every pest removed each tick, so the sim's hostile-shot counter only counts this boss): 9-blob fans 2.15 s, 5.08 s, 8.00 s, 9.82 s and 12.73 s after it spawned.

Tips

  • Leave the first circle first. It is always centred on Tibo and strikes first, so moving about 38 units (its radius plus Tibo's size) during the 1.1 s warning avoids it. Check where the other four were marked before picking a direction: one of them may cover the spot Tibo is heading for, and the last one strikes almost half a second later.
  • A dash can't help with puddles. Puddle damage is ground-hazard damage: dashing and dodge sources such as Thick Skin don't stop it, though armor does. Save the dash for the slams and blobs, and walk around the puddles.
  • Mind the puddle line. Puddles form in an arc a fixed distance from where the Kraken threw them, in Tibo's direction. Standing close to the Kraken keeps that arc behind Tibo; standing at that distance puts him in it.
  • Run it down with damage bonuses. At 28600 HP on Normal, with the Harvester due two minutes later, boss-damage bonuses such as Bacon Bits and Boss Buster, or Inferno Basket's double damage to bosses, pay off. Its low speed makes close-range weapons safer here than against most late bosses.

Main attack

Parameter Value
kind slam
radius 32
count 5
spread 80

Nightmare ground attack

Verified: Nightmare adds the gapRing ground layout; other difficulties keep the ordinary attack. Its anchor captures Tibo's position when placed, rather than following him. A radius-22 core strikes first. A ring extending to radius 68 follows 0.5 seconds later, with a 60° opening that rotates 90° during its warning. The ordinary five-circle slam is replaced. Distances above are raw values: multiply them by Nightmare's areaScale of 1.45, but not counts, angles, ratios or times. This does not enlarge every enemy attack.[4][5][6]

Bullet patterns

Pattern Count Bursts Bullet damage Speed Telegraph (s) Extra
fan 5 1 14 95 0.8 motion: {"speed":[{"at":0.55,"to":1},{"at":0.95,"to":0.15}],"puddle":{"at":0.95,"radius":9,"sec":1.8,"dpsShare":2.8}}; arc 1.2

Ketchup blobs

Verified: the fan fires 5 shots in 1 burst across 1.2 radians. Shots travel straight at speed 95 through 0.55 s, then slow linearly towards ×0.15 speed at 0.95 s. At the first tick reaching 0.95 s, each surviving, in-range shot disappears and leaves a hostile puddle at its new position, before checking that tick's direct hit. Shots that already hit Tibo, expired or were culled do not leave puddles.[7]

Each puddle has base radius 9 units and base lifetime 1.8 s, multiplied by the difficulty's shot-puddle settings below. Its damage rate is 2.8 times the shot's already-scaled damage per second, applied every 0.5 s while Tibo overlaps it; this is ground-hazard damage, not another bullet hit. The multiplier does not enlarge or extend other kinds of ground attack. If the zone pool is full, the shot still disappears but no puddle is created.[8][9][10][11]

Mode Radius Lifetime (s)
Story 9 1.8
Easy 11.7 2.7
Normal 13.05 2.97
Hard 13.5 2.97
Nightmare 14.4 2.97

HP scaling

Boss HP is multiplied by a step factor depending on the run time (bosses.hpSteps), and by the difficulty's boss HP multiplier (see Modes).

From minute HP × Ketchup Kraken HP (Normal)
0 1 7150
16 3 21450
18 4 28600
20 6 42900

The Normal column includes Normal's boss HP ×0.65, without curse. Other time scaling may also apply; see Enemy scaling.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[12] See Languages.

Show names in 26 languages
Language Code Name Title
简体中文 · Simplified Chinese zh-CN 番茄酱海怪 沼泽之恐
繁體中文 · Traditional Chinese (Taiwan) zh-TW 番茄醬海怪 沼澤之懼
日本語 · Japanese ja ケチャップクラーケン 沼の恐怖
한국어 · Korean ko 케첩 크라켄 늪의 공포
Español · Spanish es Kraken de kétchup Terror del pantano
हिन्दी · Hindi hi केचप क्रैकन दलदल का आतंक
Deutsch · German de Ketchup-Krake Schrecken des Sumpfs
Français · French fr Kraken de ketchup Terreur du marais
Português (Brasil) · Brazilian Portuguese pt Kraken de ketchup Terror do pântano
Türkçe · Turkish tr Ketçap Krakeni Bataklığın Dehşeti
Bahasa Indonesia · Indonesian id Kraken Saus Tomat Teror Rawa
Русский · Russian ru Кетчупный кракен Ужас болот
Bahasa Melayu · Malay ms Kraken Sos Tomato Momok Paya
Filipino fil Kraken ng Ketchup Lagim ng Latian
मराठी · Marathi mr केचप क्रॅकन दलदलीची दहशत
Tiếng Việt · Vietnamese vi Kraken Tương Cà Hung Thần Đầm Lầy
తెలుగు · Telugu te కెచప్ క్రాకెన్ చిత్తడి భయంకరుడు
தமிழ் · Tamil ta கெட்சப் கிராக்கன் சதுப்பின் பயங்கரம்
বাংলা · Bengali bn কেচাপ ক্র্যাকেন জলার বিভীষিকা
ไทย · Thai th คราเคนซอสมะเขือเทศ ความสยองแห่งบึง
Hausa ha Dodon Tumatir Firgicin Fadama
Naijá · Nigerian Pidgin pcm Ketchup Kraken Terror of di Swamp
العربية · Arabic ar كراكن الكاتشب رعب الوحل
فارسی · Persian fa کراکن کچاپی وحشت مرداب
עברית · Hebrew he קראקן הקטשופ אימת הביצה
اردو · Urdu ur کیچپ کریکن دلدل کی دہشت

Data

Show raw game data
{
  "id": "ketchup-kraken",
  "hp": 11000,
  "speed": 22,
  "damage": 34,
  "radius": 20,
  "attackEvery": 3,
  "telegraph": 1.1,
  "attack": {
    "kind": "slam",
    "radius": 32,
    "count": 5,
    "spread": 80
  },
  "sharpAttack": {
    "kind": "slam",
    "radius": 32,
    "count": 5,
    "spread": 80,
    "layout": "gapRing"
  },
  "patternEvery": 2.8,
  "patterns": [
    {
      "kind": "fan",
      "count": 5,
      "arc": 1.2,
      "speed": 95,
      "radius": 3,
      "damage": 14,
      "bursts": 1,
      "interval": 0.4,
      "telegraph": 0.8,
      "motion": {
        "speed": [
          {
            "at": 0.55,
            "to": 1
          },
          {
            "at": 0.95,
            "to": 0.15
          }
        ],
        "puddle": {
          "at": 0.95,
          "radius": 9,
          "sec": 1.8,
          "dpsShare": 2.8
        }
      }
    }
  ],
  "xp": 230
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Game config bosses.hpSteps and win.finalBoss from sim-BkfBhQfw.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js startCurses:1,tierLag:2,wallPests:.6
  2. sim-BkfBhQfw.js n.maxHp[r]=i.hp*t.hpMult*(1+e.loadout.stats.curse)
  3. sim-BkfBhQfw.js u=rp(e,bo(e,a+D(l)*c,o+j(l)*c,i.radius,n.telegraph+.12*s,e.bosses.damage[t]),t)
  4. sim-BkfBhQfw.js return e.level.sharpAttacks&&n!==void 0?n:t.attack
  5. run-extras-l2haGSVw.js kind:gapRing,core:22,radius:68,gap:2*Math.PI/6,slide:2*Math.PI/4,wave:.5
  6. run-extras-l2haGSVw.js j.cx=e.player.x[e.me],j.cy=e.player.y[e.me],j.scale=e.cfg.level.areaScale
  7. sim-BkfBhQfw.js let S=p?.puddle;if(S!==void 0&&o-b>=S.at){yp(e,S,d);continue}
  8. sim-BkfBhQfw.js i.radius[a]=t.radius*o.shotPuddleRadius,i.life[a]=s,i.maxLife[a]=s,i.damage[a]=r.damage[n]*t.dpsShare
  9. sim-BkfBhQfw.js s=t.sec*o.shotPuddleSec
  10. sim-BkfBhQfw.js this.tickEvery[e]=.5,this.tickTimer[e]=0
  11. sim-BkfBhQfw.js n.kind[t]===je.hazardPool)return void(gg(e,t)&&ls(e,n.damage[t]*i,Nr(e,n.src[t]),!0,n.level[t]))
  12. i18n-ja-content-DO6GrqHt.js "content.boss.ketchup-kraken.name":["ケチャップクラーケン"]