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Strike

Strike is a world event in tibo.dog. On screen: “Strike! Bowling balls roll in from every side!”

Overview

Strike is the landmark event of Gutterball Lanes. It fires the first time Tibo walks into a bowling alley (radius 400), once per alley, and never in Story mode. After the announcement, a ring of Bowling Balls appears 200 units around Tibo.

It uses the same ring spawn as Ring of Hay Bales, but these balls keep their own charging behaviour. Instead of rolling to a fixed point, they track Tibo and dash at him. Each ball has 28 base HP, deals 8 contact damage and gives 2 XP, with a 6% gold chance. Balls that are still alive after 16 seconds disappear without drops.

How it works

  • Count. 10 balls × the difficulty's wall-pest multiplier: 2 on Easy, 3 on Normal and Hard, 6 on Nightmare (see Modes). The ring is much thinner than the event's raw count suggests.
  • Approach. The event sets each ball to its base speed of 26. A ball rolls towards Tibo at that speed until it is within 120 units and its cooldown is over.
  • Charge. The ball stops for a 0.5-second windup (0.6 seconds from 20:00 in Standard) and locks its direction towards Tibo's position at the start of the windup. It then dashes at 210 for about 0.74 seconds (roughly 156 units, past where Tibo stood) and rolls normally for 1.6 seconds before it can wind up again.[1][2]
  • Despawn. Balls are removed after 16 seconds, or once they are about 460 units from Tibo.
  • Trigger. If the enemy pool is full (550 on Easy/Normal, 700 on Hard, 850 on Nightmare), the alley stays unused and the event tries again while Tibo is inside.

Measured (headless tools/play.mjs, build main-B2gf34bA, standard mode, --god, Tibo teleported into the first Gutterball Lanes alley found at 1:00 with pests removed first): the ring had 2 bowling balls on Easy, 3 on Normal and Hard, and 6 on Nightmare, each set to vanish 16 s later. Seeds wiki and s1 to s4 gave 3 on Normal and 6 on Nightmare every time. With --mode story, entering the alley fired no event.

Tips

  • Because the dash direction is fixed when the windup starts, a step sideways during the 0.5-second pause makes the ball miss. A dash also works, since Tibo ignores normal damage while dashing.
  • With 28 base HP and only 2 to 6 balls, it is probably quicker to kill them than to dodge for the full 16 seconds.
  • The lanes have patches of slowing ground (see Gutterball Lanes). Sidestepping a charge from inside one is harder, so it may be worth fighting on clear floor.
  • Gutterball Lanes also spawns bowling balls as ordinary pests, so more of them may roll in after the event ends.

Effect

Parameter Value
kind wall
enemy bowling-ball
count 10
radius 200
life 16

This is the landmark event of Gutterball Lanes.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 全中
繁體中文 · Traditional Chinese (Taiwan) zh-TW 全倒
日本語 · Japanese ja ストライク
한국어 · Korean ko 스트라이크
Español · Spanish es Strike
हिन्दी · Hindi hi स्ट्राइक
Deutsch · German de Strike
Français · French fr Strike
Português (Brasil) · Brazilian Portuguese pt Strike
Türkçe · Turkish tr Strike
Bahasa Indonesia · Indonesian id Strike
Русский · Russian ru Страйк
Bahasa Melayu · Malay ms Strike
Filipino fil Strike
मराठी · Marathi mr स्ट्राइक
Tiếng Việt · Vietnamese vi Strike
తెలుగు · Telugu te స్ట్రైక్
தமிழ் · Tamil ta ஸ்ட்ரைக்
বাংলা · Bengali bn স্ট্রাইক
ไทย · Thai th สไตรก์
Hausa ha Strike
Naijá · Nigerian Pidgin pcm Strike
العربية · Arabic ar سترايك
فارسی · Persian fa استرایک
עברית · Hebrew he סטרייק
اردو · Urdu ur اسٹرائیک

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js i.state[t]=1,i.timer[t]=.5,e.bigUpdate.lateGame&&(i.timer[t]=wr(e,.5)),i.tx[t]=r/s,i.ty[t]=a/s
  2. sim-BkfBhQfw.js i.state[t]=2,i.timer[t]=1.3*n/r,i.windup[t]=0
  3. i18n-ja-content-DO6GrqHt.js "content.event.strike.name":["ストライク"]