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Bowling Ball

Bowling Ball is an enemy (pest) in tibo.dog.

Overview

The Bowling Ball is the only tier-2 pest of Gutterball Lanes, so every tier-2 spawn in that landmark is a bowling ball. Tier-2 pests appear from the first minute at low odds, peak around 5:00 and stop spawning at 12:00 on Normal (13:00 on Easy). Between 1:00 and 4:59, the minute's elite can be a Bowling Ball if Tibo is in the lanes. Bowling balls are also the pests of Strike, the lanes' landmark event (“Strike! Bowling balls roll in from every side!”).

It is a charger. It rolls towards Tibo at speed 26, the slowest of any charger, then winds up and dashes at 210 once Tibo is within 120 units. It has 28 base HP and 8 contact damage, and with mass 0.6 it shrugs off 60% of knockback. A kill gives 2 XP and a 6% chance of a coin.

How it works

The timings below are before 20:00. In Standard from 20:00, the windup is 0.6 s instead of 0.5 s; the dash and cooldown do not change.[1]

The charge follows the same cycle as every charger: a 0.5 s windup standing still and aimed at Tibo's position at that moment, then a straight dash of 1.3 × dashRange, here about 156 units in 0.74 s, then 1.6 s of normal movement before it can charge again.[2] The dash only deals ordinary contact damage.

Strike spawns a ring of balls 200 units around Tibo. The number is 10 × the level's wallPests multiplier: 2 on Easy, 3 on Normal and Hard, 6 on Nightmare (see Modes). Their speed is reset to the base 26, so overtime speed scaling does not apply to them, and any still alive after 16 s vanish without drops.[3] Although Strike uses the same “wall” spawner as the Ring of Hay Bales, the balls do not roll to the ring's centre; they chase and charge Tibo like any other Bowling Ball.

Tips

  • A charge runs 156 units and starts within 120, so it ends at least 36 units past where Tibo stood. A sideways step during the windup leaves the ball rolling away with its charge on cooldown.
  • Heavy mass makes knockback weapons poor at keeping balls away. Damage is a better answer.
  • During Strike the balls come from all sides at once. Since the walking speed is only 26, moving steadily in one direction tends to string them out behind Tibo, so their charges come one after another rather than together.

Stats

Base values before time scaling and difficulty.

Stat Value
Behaviour Charges in a line (charger)
Base HP 28
Base damage 8
Speed 26
XP 2
Gold chance 6%
Radius 6
Mass 0.6

Behaviour parameters

Parameter Value
kind charger
dashSpeed 210
dashRange 120

Where it appears

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 保龄球
繁體中文 · Traditional Chinese (Taiwan) zh-TW 保齡球
日本語 · Japanese ja ボウリング球
한국어 · Korean ko 볼링공
Español · Spanish es Bola de boliche
हिन्दी · Hindi hi बॉलिंग गेंद
Deutsch · German de Bowlingkugel
Français · French fr Boule de bowling
Português (Brasil) · Brazilian Portuguese pt Bola de boliche
Türkçe · Turkish tr Bowling Topu
Bahasa Indonesia · Indonesian id Bola Bowling
Русский · Russian ru Шар для боулинга
Bahasa Melayu · Malay ms Bola Boling
Filipino fil Bowling Ball
मराठी · Marathi mr बॉलिंगचा चेंडू
Tiếng Việt · Vietnamese vi Bóng Bowling
తెలుగు · Telugu te బౌలింగ్ బాల్
தமிழ் · Tamil ta பௌலிங் பந்து
বাংলা · Bengali bn বোলিং বল
ไทย · Thai th ลูกโบว์ลิ่ง
Hausa ha Ƙwallon Bowling
Naijá · Nigerian Pidgin pcm Bowling Ball
العربية · Arabic ar كرة بولينغ
فارسی · Persian fa توپ بولینگ
עברית · Hebrew he כדור באולינג
اردو · Urdu ur بولنگ گیند

Data

Show raw game data
{
  "id": "bowling-ball",
  "behavior": {
    "kind": "charger",
    "dashSpeed": 210,
    "dashRange": 120
  },
  "hp": 28,
  "speed": 26,
  "damage": 8,
  "radius": 6,
  "xp": 2,
  "goldChance": 0.06,
  "mass": 0.6
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js return!Cr(e)||e.runClock<_r?t:Math.max(t,.6)
  2. sim-BkfBhQfw.js i.state[t]=2,i.timer[t]=1.3*n/r,i.windup[t]=0
  3. sim-BkfBhQfw.js r.speed[l]=T.enemyAt(n).speed,r.tx[l]=i,r.ty[l]=a,r.despawnAt[l]=e.time+t.life
  4. i18n-ja-content-DO6GrqHt.js "content.enemy.bowling-ball.name":["ボウリング球"]