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The Masher

The Masher, Kitchen Enforcer, is a boss in tibo.dog. In-game description: “A giant potato masher. It slams where Tibo stands.”

Overview

The Masher is the third boss in the boss order and the 4:00 boss on the wave schedule, after amusing at 2:00 and the Colorado Queen at 3:00. It comes back in the overtime cycle after 20:00, first at 23:00 and then every seven minutes (see After 20:00). A Boss Lair can also wake it.

With 1300 base HP it is the weakest of the scheduled bosses after the first two: 845 HP on Normal (boss HP ×0.65, see Modes), plus curse. Contact damage is 15 before time scaling, and it walks at speed 34, about half of Tibo's base speed of 62.

It drops a chest, an XP gem worth 60 XP and a 25-gold coin (both multiplied by the biome's XP and gold multipliers).

Measured (headless tools/play.mjs, build main-B2gf34bA, seed wiki, standard mode, --god; the clock warped to 2 s before each minute and stepped across it; level-up offers taken first-in-order except Rotten Spud, so curse stays at the difficulty's start value): it spawned at exactly 4:00 on all four difficulties, with 650 HP on Easy, 845 on Normal, 910 on Hard and 1358.5 on Nightmare. The Nightmare figure is 10% above base HP × the difficulty multiplier because Nightmare starts every run with one curse, and boss HP is multiplied by 1 + curse.[1][2] Seeds s1 to s4 gave the same Normal times and HP.

Fight

The Masher walks towards Tibo, fires a single bullet ring, and every 3.2 s of walking stops to slam. A full walk-and-slam cycle takes 4.4 s. Its first slam comes about 1.9 s after it spawns.

Mash slam

The Masher marks a circle of radius 38 centred exactly where Tibo is standing when the attack starts. 1.2 s later the circle strikes once for the Masher's contact damage. The circle does not follow Tibo, and the boss stands still while it is marked.[3] If the Masher dies before the strike, the marked circle is removed.[4]

Potato ring

Every 3 s of walking it fires one ring of 10 bullets after a 0.7 s warning, at speed 70 with 9 damage each before scaling. Bullet count, fire rate and speed grow with run time (see Enemy bullets), so at its 4:00 arrival this is a ring of 12 bullets at about speed 74, every 2.7 s of walking.

Measured (headless tools/play.mjs, build main-B2gf34bA, seed wiki, standard mode, --god, Normal; the clock warped to just before 4:00; every other boss and every pest removed each tick, so the sim's hostile-shot counter only counts this boss): 12-bullet rings 2.15 s, 6.03 s, 9.92 s and 13.80 s after it spawned. Easy and Nightmare also gave 12-bullet rings.

On Nightmare

Nightmare swaps the slam for three bands that strike one after another around Tibo's position. With Nightmare's ×1.45 area scale, they are:

Band Area around the centre Strikes after
Disk 0–27.6 units 1.2 s
Inner ring 50.8–66.7 units 1.55 s
Outer ring 89.9–104.4 units 1.9 s

[5]

The ring bullets also weave from side to side by up to 9 units at 1.1 waves per second, with neighbouring bullets weaving in opposite directions, so the gaps open and close as the ring expands.

Tips

  • Walk out of the circle. Tibo needs to get about 44 units from the centre of the slam (38 plus his own size). At base speed that takes about 0.7 s of the 1.2 s warning, so a dash is rarely needed.
  • The ring is easy to pass at range. Twelve bullets leave Tibo-sized gaps once the ring is about 25 units from the Masher. Keep some distance, then step through a gap.
  • On Nightmare, either keep running or stop in a gap. Counting Tibo's size, the safe gaps are about 34–45 and 73–84 units from where he stood, and he is safe from all three bands beyond about 110. Walking straight out at base speed from the moment the disk appears stays ahead of every band, because each one strikes 0.35 s after the last.
  • For a quick kill, damage bonuses against bosses such as Bacon Bits and Boss Buster apply to every hit. At 4:00 most builds are still small, though, and the Masher's HP is low enough that ordinary damage usually does the job.

Main attack

Parameter Value
kind slam
radius 38
count 1

Nightmare ground attack

Verified: Nightmare adds the rings ground layout; other difficulties keep the ordinary attack. Its anchor captures Tibo's position when placed, rather than following him. A central disk (radius 19) and two outer rings (35–46 and 62–72) strike in order, with safe gaps between them. Each successive band waits another 0.35 seconds after the ordinary telegraph. Distances above are raw values: multiply them by Nightmare's areaScale of 1.45, but not counts, angles, ratios or times. This does not enlarge every enemy attack.[6][7][8]

Bullet patterns

Pattern Count Bursts Bullet damage Speed Telegraph (s) Extra
ring 10 1 9 70 0.7

Nightmare bullet patterns

Verified: on Nightmare these replace the ordinary patterns above; they use the same pattern interval. Other levels use the ordinary list.[9]

Pattern Count Bursts Bullet damage Speed Telegraph (s) Extra
ring 10 1 9 70 0.7 motion: {"weave":{"px":9,"hz":1.1},"mirror":"alternate"}

HP scaling

Boss HP is multiplied by a step factor depending on the run time (bosses.hpSteps), and by the difficulty's boss HP multiplier (see Modes).

From minute HP × The Masher HP (Normal)
0 1 845
16 3 2535
18 4 3380
20 6 5070

The Normal column includes Normal's boss HP ×0.65, without curse. Other time scaling may also apply; see Enemy scaling.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[10] See Languages.

Show names in 26 languages
Language Code Name Title
简体中文 · Simplified Chinese zh-CN 捣泥者 厨房执法官
繁體中文 · Traditional Chinese (Taiwan) zh-TW 搗泥者 廚房執法官
日本語 · Japanese ja マッシャー 厨房の処刑人
한국어 · Korean ko 매셔 주방의 집행자
Español · Spanish es El Machacador Verdugo de la cocina
हिन्दी · Hindi hi मैशर रसोई का जल्लाद
Deutsch · German de Der Stampfer Vollstrecker der Küche
Français · French fr Le Presse-Purée Justicier des cuisines
Português (Brasil) · Brazilian Portuguese pt O Amassador Carrasco da cozinha
Türkçe · Turkish tr Ezici Mutfağın Bekçisi
Bahasa Indonesia · Indonesian id Si Penumbuk Penegak Dapur
Русский · Russian ru Толкушка Кухонный каратель
Bahasa Melayu · Malay ms Sang Pelecek Penguat Kuasa Dapur
Filipino fil Pandurog Siga ng Kusina
मराठी · Marathi mr मॅशर स्वयंपाकघराचा जल्लाद
Tiếng Việt · Vietnamese vi Kẻ Nghiền Đao Phủ Nhà Bếp
తెలుగు · Telugu te పప్పుగుత్తి వంటింటి దాదా
தமிழ் · Tamil ta மசிப்பான் சமையலறை அடியாள்
বাংলা · Bengali bn ভর্তাবাজ রান্নাঘরের জল্লাদ
ไทย · Thai th จอมบดมัน ผู้คุมกฎแห่งครัว
Hausa ha Taɓarya Ɗan Sandan Kicin
Naijá · Nigerian Pidgin pcm Di Masher Kitchen Police
العربية · Arabic ar الهرّاس سفّاح المطبخ
فارسی · Persian fa له‌کن جلاد آشپزخانه
עברית · Hebrew he המועך אוכף המטבח
اردو · Urdu ur میشر باورچی خانے کا جلاد

Data

Show raw game data
{
  "id": "the-masher",
  "hp": 1300,
  "speed": 34,
  "damage": 15,
  "radius": 15,
  "attackEvery": 3.2,
  "telegraph": 1.2,
  "attack": {
    "kind": "slam",
    "radius": 38,
    "count": 1
  },
  "sharpAttack": {
    "kind": "slam",
    "radius": 38,
    "count": 1,
    "layout": "rings"
  },
  "patternEvery": 3,
  "patterns": [
    {
      "kind": "ring",
      "count": 10,
      "speed": 70,
      "radius": 2.5,
      "damage": 9,
      "bursts": 1,
      "interval": 0.3,
      "telegraph": 0.7
    }
  ],
  "sharpPatterns": [
    {
      "kind": "ring",
      "count": 10,
      "speed": 70,
      "radius": 2.5,
      "damage": 9,
      "bursts": 1,
      "interval": 0.3,
      "telegraph": 0.7,
      "motion": {
        "weave": {
          "px": 9,
          "hz": 1.1
        },
        "mirror": "alternate"
      }
    }
  ],
  "xp": 60
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Game config bosses.hpSteps and win.finalBoss from sim-BkfBhQfw.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js startCurses:1,tierLag:2,wallPests:.6
  2. sim-BkfBhQfw.js n.maxHp[r]=i.hp*t.hpMult*(1+e.loadout.stats.curse)
  3. sim-BkfBhQfw.js let a=e.player.x[e.me],o=e.player.y[e.me];for(let s=0;s<i.count;s++){let c=s===0?0:(i.spread??60)*e.rng.next()
  4. sim-BkfBhQfw.js function ug(e,t){let n=e.zones.ownerBoss[t];return n>=0&&!e.bosses.pool.has(n)}
  5. run-extras-l2haGSVw.js let a=t[i],o=N(e,j.cx,j.cy,a.outer*r,j.delay+i*n)
  6. sim-BkfBhQfw.js return e.level.sharpAttacks&&n!==void 0?n:t.attack
  7. run-extras-l2haGSVw.js kind:rings,bands:[{inner:0,outer:19},{inner:35,outer:46},{inner:62,outer:72}],wave:.35
  8. run-extras-l2haGSVw.js j.cx=e.player.x[e.me],j.cy=e.player.y[e.me],j.scale=e.cfg.level.areaScale
  9. sim-BkfBhQfw.js return e.level.sharpPatterns&&n!==void 0?n:t.patterns
  10. i18n-ja-content-DO6GrqHt.js "content.boss.the-masher.name":["マッシャー"]